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45 行
1.5 KiB

using UnityEditor.Experimental.Rendering;
using UnityEngine;
public struct UpgradeParams
{
public float blendMode;
public float specularSource;
public float glosinessSource;
public float reflectionSource;
}
public class LegacyBlinnPhongUpgrader : MaterialUpgrader
{
public LegacyBlinnPhongUpgrader(string oldShaderName, UpgradeParams upgraderParams)
{
RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/NonPBR");
SetNewFloatProperty("_Mode", upgraderParams.blendMode);
SetNewFloatProperty("_SpecSource", upgraderParams.specularSource);
SetNewFloatProperty("_GlossinessSource", upgraderParams.glosinessSource);
SetNewFloatProperty("_ReflectionSource", upgraderParams.reflectionSource);
if (oldShaderName.Contains("Legacy Shaders/Self-Illumin"))
{
RenameTexture("_MainTex", "_EmissionMap");
RemoveTexture("_MainTex");
SetNewColorProperty("_EmissionColor", Color.white);
}
}
}
public class ParticlesMultiplyUpgrader : MaterialUpgrader
{
public ParticlesMultiplyUpgrader(string oldShaderName)
{
RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/Particles/Multiply");
}
}
public class ParticlesAdditiveUpgrader : MaterialUpgrader
{
public ParticlesAdditiveUpgrader(string oldShaderName)
{
RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile/Particles/Additive");
}
}