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357 行
14 KiB
357 行
14 KiB
using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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public class LowendMobilePipelineMaterialEditor : ShaderGUI
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{
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private MaterialProperty blendModeProp = null;
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private MaterialProperty albedoMapProp = null;
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private MaterialProperty albedoColorProp = null;
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private MaterialProperty alphaCutoffProp = null;
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private MaterialProperty specularSourceProp = null;
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private MaterialProperty glossinessSourceProp = null;
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private MaterialProperty reflectionSourceProp = null;
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private MaterialProperty specularGlossMapProp = null;
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private MaterialProperty specularColorProp = null;
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private MaterialProperty shininessProp = null;
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private MaterialProperty bumpMapProp = null;
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private MaterialProperty emissionMapProp = null;
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private MaterialProperty emissionColorProp = null;
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private MaterialProperty reflectionMapProp = null;
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private MaterialProperty reflectionColorProp = null;
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private MaterialEditor m_MaterialEditor = null;
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public enum BlendMode
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{
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Opaque,
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Cutout,
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Alpha
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}
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public enum SpecularSource
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{
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SpecularTextureAndColor,
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BaseTexture,
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NoSpecular
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}
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public enum GlossinessSource
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{
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BaseAlpha,
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SpecularAlpha
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}
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public enum ReflectionSource
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{
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NoReflection,
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Cubemap,
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ReflectionProbe
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}
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private static class Styles
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{
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public static GUIContent[] albedoGlosinessLabels =
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{
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new GUIContent("Base (RGB) Glossiness (A)", "Base Color (RGB) and Glossiness (A)"),
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new GUIContent("Base (RGB)", "Base Color (RGB)")
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};
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public static GUIContent albedoAlphaLabel = new GUIContent("Base (RGB) Alpha (A)",
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"Base Color (RGB) and Transparency (A)");
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public static GUIContent[] specularGlossMapLabels =
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{
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new GUIContent("Specular Color (RGB)", "Specular Color (RGB)"),
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new GUIContent("Specular Color (RGB) Glossiness (A)", "Specular Color (RGB) Glossiness (A)")
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};
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public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map");
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public static GUIContent emissionMapLabel = new GUIContent("Emission Map", "Emission Map");
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public static GUIContent reflectionMapLabel = new GUIContent("Reflection Source", "Reflection Source Map");
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public static GUIContent alphaCutoutWarning =
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new GUIContent(
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"This material has alpha cutout enabled. Alpha cutout has severe performance impact on mobile!");
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public static GUIStyle warningStyle = new GUIStyle();
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public static readonly string[] blendNames = Enum.GetNames(typeof(BlendMode));
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public static readonly string[] specSourceNames = Enum.GetNames(typeof(SpecularSource));
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public static readonly string[] glossinessSourceNames = Enum.GetNames(typeof(GlossinessSource));
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public static readonly string[] speculaSourceNames = Enum.GetNames(typeof(ReflectionSource));
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public static string renderingModeLabel = "Rendering Mode";
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public static string specularSourceLabel = "Specular Color Source";
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public static string glossinessSourceLable = "Glossiness Source";
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public static string glossinessSource = "Glossiness Source";
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public static string albedoColorLabel = "Base Color";
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public static string albedoMapAlphaLabel = "Base(RGB) Alpha(A)";
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public static string albedoMapGlossinessLabel = "Base(RGB) Glossiness (A)";
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public static string alphaCutoffLabel = "Alpha Cutoff";
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public static string shininessLabel = "Shininess";
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public static string normalMapLabel = "Normal map";
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public static string emissionColorLabel = "Emission Color";
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public static string reflectionSourceLabel = "Reflection Source";
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}
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private void FindMaterialProperties(MaterialProperty[] properties)
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{
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blendModeProp = FindProperty("_Mode", properties);
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albedoMapProp = FindProperty("_MainTex", properties);
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albedoColorProp = FindProperty("_Color", properties);
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alphaCutoffProp = FindProperty("_Cutoff", properties);
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specularSourceProp = FindProperty("_SpecSource", properties);
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glossinessSourceProp = FindProperty("_GlossinessSource", properties);
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specularGlossMapProp = FindProperty("_SpecGlossMap", properties);
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specularColorProp = FindProperty("_SpecColor", properties);
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shininessProp = FindProperty("_Shininess", properties);
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bumpMapProp = FindProperty("_BumpMap", properties);
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emissionMapProp = FindProperty("_EmissionMap", properties);
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emissionColorProp = FindProperty("_EmissionColor", properties);
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reflectionMapProp = FindProperty("_Cube", properties);
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reflectionColorProp = FindProperty("_ReflectColor", properties);
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reflectionSourceProp = FindProperty("_ReflectionSource", properties);
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}
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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Material material = materialEditor.target as Material;
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m_MaterialEditor = materialEditor;
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FindMaterialProperties(properties);
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EditorGUI.BeginChangeCheck();
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DoBlendMode();
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EditorGUILayout.Space();
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DoSpecular();
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EditorGUILayout.Space();
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m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMapProp);
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EditorGUILayout.Space();
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m_MaterialEditor.TexturePropertySingleLine(Styles.emissionMapLabel, emissionMapProp, emissionColorProp);
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EditorGUILayout.Space();
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DoReflection();
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if (EditorGUI.EndChangeCheck())
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UpdateMaterialKeywords(material);
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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materialEditor.RenderQueueField();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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if ((BlendMode)blendModeProp.floatValue == BlendMode.Cutout)
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{
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Styles.warningStyle.normal.textColor = Color.yellow;
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EditorGUILayout.LabelField(Styles.alphaCutoutWarning, Styles.warningStyle);
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}
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}
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public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
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{
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base.AssignNewShaderToMaterial(material, oldShader, newShader);
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UpdateMaterialKeywords(material);
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}
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private void DoBlendMode()
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{
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int modeValue = (int)blendModeProp.floatValue;
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EditorGUI.BeginChangeCheck();
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modeValue = EditorGUILayout.Popup(Styles.renderingModeLabel, modeValue, Styles.blendNames);
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if (EditorGUI.EndChangeCheck())
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blendModeProp.floatValue = modeValue;
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BlendMode mode = (BlendMode)blendModeProp.floatValue;
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EditorGUILayout.Space();
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if (mode == BlendMode.Opaque)
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{
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int glossSource = (int)glossinessSourceProp.floatValue;
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m_MaterialEditor.TexturePropertySingleLine(Styles.albedoGlosinessLabels[glossSource], albedoMapProp, albedoColorProp);
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m_MaterialEditor.TextureScaleOffsetProperty(albedoMapProp);
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}
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else
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.albedoAlphaLabel, albedoMapProp, albedoColorProp);
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m_MaterialEditor.TextureScaleOffsetProperty(albedoMapProp);
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if (mode == BlendMode.Cutout)
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m_MaterialEditor.RangeProperty(alphaCutoffProp, "Cutoff");
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}
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}
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private void DoSpecular()
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{
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EditorGUILayout.Space();
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int source = (int)specularSourceProp.floatValue;
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EditorGUI.BeginChangeCheck();
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source = EditorGUILayout.Popup(Styles.specularSourceLabel, source, Styles.specSourceNames);
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if (EditorGUI.EndChangeCheck())
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{
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specularSourceProp.floatValue = source;
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if (source == (int)SpecularSource.BaseTexture)
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glossinessSourceProp.floatValue = (float)GlossinessSource.BaseAlpha;
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}
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SpecularSource specSource = (SpecularSource)specularSourceProp.floatValue;
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if (specSource != SpecularSource.NoSpecular)
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{
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int glossinessSource = (int)glossinessSourceProp.floatValue;
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EditorGUI.BeginChangeCheck();
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glossinessSource = EditorGUILayout.Popup(Styles.glossinessSourceLable, glossinessSource,
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Styles.glossinessSourceNames);
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if (EditorGUI.EndChangeCheck())
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glossinessSourceProp.floatValue = (float)glossinessSource;
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}
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int glossSource = (int)glossinessSourceProp.floatValue;
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if (specSource == SpecularSource.SpecularTextureAndColor)
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.specularGlossMapLabels[glossSource], specularGlossMapProp, specularColorProp);
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}
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if (specSource != SpecularSource.NoSpecular)
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{
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m_MaterialEditor.RangeProperty(shininessProp, Styles.shininessLabel);
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}
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}
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private void DoReflection()
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{
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EditorGUILayout.Space();
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int source = (int) reflectionSourceProp.floatValue;
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EditorGUI.BeginChangeCheck();
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source = EditorGUILayout.Popup(Styles.reflectionSourceLabel, source, Styles.speculaSourceNames);
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if (EditorGUI.EndChangeCheck())
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reflectionSourceProp.floatValue = (float) source;
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EditorGUILayout.Space();
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ReflectionSource reflectionSource = (ReflectionSource) reflectionSourceProp.floatValue;
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if (reflectionSource == ReflectionSource.Cubemap)
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m_MaterialEditor.TexturePropertySingleLine(Styles.reflectionMapLabel, reflectionMapProp, reflectionColorProp);
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}
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private void UpdateMaterialKeywords(Material material)
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{
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UpdateMaterialBlendMode(material);
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UpdateMaterialSpecularSource(material);
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UpdateMaterialReflectionSource(material);
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SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap"));
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SetKeyword(material, "_SPECGLOSSMAP", material.GetTexture("_SpecGlossMap"));
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SetKeyword(material, "_CUBEMAP_REFLECTION", material.GetTexture("_Cube"));
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SetKeyword(material, "_EMISSION_MAP", material.GetTexture("_EmissionMap"));
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}
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private void UpdateMaterialBlendMode(Material material)
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{
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BlendMode mode = (BlendMode) material.GetFloat("_Mode");
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switch (mode)
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{
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case BlendMode.Opaque:
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material.SetOverrideTag("RenderType", "");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
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material.SetInt("_ZWrite", 1);
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SetKeyword(material, "_ALPHATEST_ON", false);
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SetKeyword(material, "_ALPHABLEND_ON", false);
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material.renderQueue = -1;
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break;
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case BlendMode.Cutout:
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material.SetOverrideTag("RenderType", "Transparent");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
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material.SetInt("_ZWrite", 1);
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SetKeyword(material, "_ALPHATEST_ON", true);
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SetKeyword(material, "_ALPHABLEND_ON", false);
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material.renderQueue = (int)RenderQueue.AlphaTest;
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break;
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case BlendMode.Alpha:
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material.SetOverrideTag("RenderType", "Transparent");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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material.SetInt("_ZWrite", 0);
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SetKeyword(material, "_ALPHATEST_ON", false);
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SetKeyword(material, "_ALPHABLEND_ON", true);
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material.renderQueue = (int) RenderQueue.Transparent;
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break;
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}
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}
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private void UpdateMaterialSpecularSource(Material material)
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{
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SpecularSource specSource = (SpecularSource) material.GetFloat("_SpecSource");
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if (specSource == SpecularSource.NoSpecular)
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{
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SetKeyword(material, "_SHARED_SPECULAR_DIFFUSE", false);
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SetKeyword(material, "_SPECULAR_MAP", false);
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SetKeyword(material, "_SPECULAR_COLOR", false);
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}
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else if (specSource == SpecularSource.BaseTexture)
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{
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SetKeyword(material, "_SHARED_SPECULAR_DIFFUSE", true);
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SetKeyword(material, "_SPECULAR_MAP", false);
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SetKeyword(material, "_SPECULAR_COLOR", false);
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}
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else if (specSource == SpecularSource.SpecularTextureAndColor && material.GetTexture("_SpecGlossMap"))
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{
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SetKeyword(material, "_SHARED_SPECULAR_DIFFUSE", false);
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SetKeyword(material, "_SPECULAR_MAP", true);
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SetKeyword(material, "_SPECULAR_COLOR", false);
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}
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else
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{
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SetKeyword(material, "_SHARED_SPECULAR_DIFFUSE", false);
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SetKeyword(material, "_SPECULAR_MAP", false);
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SetKeyword(material, "_SPECULAR_COLOR", true);
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}
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GlossinessSource glossSource = (GlossinessSource) material.GetFloat("_GlossinessSource");
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if (glossSource == GlossinessSource.BaseAlpha)
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SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", true);
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else
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SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", false);
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}
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private void UpdateMaterialReflectionSource(Material material)
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{
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ReflectionSource reflectionSource = (ReflectionSource) material.GetFloat("_ReflectionSource");
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if (reflectionSource == ReflectionSource.NoReflection)
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{
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SetKeyword(material, "_CUBEMAP_REFLECTION", false);
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}
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else if (reflectionSource == ReflectionSource.Cubemap && material.GetTexture("_Cube"))
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{
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SetKeyword(material, "_CUBEMAP_REFLECTION", true);
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}
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else if (reflectionSource == ReflectionSource.ReflectionProbe)
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{
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Debug.LogWarning("Reflection probe not implemented yet");
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SetKeyword(material, "_CUBEMAP_REFLECTION", false);
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}
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else
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{
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SetKeyword(material, "_CUBEMAP_REFLECTION", false);
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}
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}
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private void SetKeyword(Material material, string keyword, bool enable)
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{
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if (enable)
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material.EnableKeyword(keyword);
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else
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material.DisableKeyword(keyword);
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}
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}
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