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27 行
868 B

namespace UnityEngine.MaterialGraph
{
public abstract class PropertyChunk
{
public enum HideState
{
Hidden,
Visible
}
private readonly string m_PropertyName;
private readonly string m_PropertyDescription;
private readonly HideState m_HideState;
protected PropertyChunk(string propertyName, string propertyDescription, HideState hideState)
{
m_PropertyName = propertyName;
m_PropertyDescription = propertyDescription;
m_HideState = hideState;
}
public abstract string GetPropertyString();
public string propertyName { get { return m_PropertyName; } }
public string propertyDescription { get { return m_PropertyDescription; } }
public HideState hideState { get { return m_HideState; } }
}
}