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90 行
2.5 KiB
90 行
2.5 KiB
using UnityEngine.MaterialGraph;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using JetBrains.Annotations;
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using UnityEditor;
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using UnityEditor.MaterialGraph.Drawing;
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using UnityEngine.Events;
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using Object = UnityEngine.Object;
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class ShaderGraphTextGenerator : ICustomShaderImporter
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{
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public string GetShaderText(string path)
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{
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try
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{
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var textGraph = File.ReadAllText(path, Encoding.UTF8);
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var graph = JsonUtility.FromJson<MaterialGraph>(textGraph);
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IMasterNode masterNode = graph.masterNode;
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if (masterNode == null)
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return null;
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var name = Path.GetFileNameWithoutExtension(path);
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List<PropertyGenerator.TextureInfo> configuredTextures;
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var shaderString = masterNode.GetFullShader(GenerationMode.ForReals, string.Format("graphs/{0}", name), out configuredTextures);
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return shaderString;
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}
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catch (Exception)
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{
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// ignored
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}
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return null;
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}
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public bool IsValidForPath(string path)
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{
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try
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{
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var textGraph = File.ReadAllText(path, Encoding.UTF8);
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var graph = JsonUtility.FromJson<MaterialGraph>(textGraph);
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return graph != null;
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}
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catch (Exception)
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{
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// ignored
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}
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return false;
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}
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public void OpenAsset(string path)
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{
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ShowGraphEditWindow(path);
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}
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private static void ShowGraphEditWindow(string path)
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{
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var asset = AssetDatabase.LoadAssetAtPath<Object>(path);
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var extension = Path.GetExtension(path);
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Type windowType;
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if (extension == ".ShaderGraph")
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windowType = typeof(MaterialGraphEditWindow);
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else if (extension == ".ShaderSubGraph")
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windowType = typeof(SubGraphEditWindow);
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else
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return;
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var windows = Resources.FindObjectsOfTypeAll(windowType);
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bool foundWindow = false;
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foreach (var w in windows.OfType<IMaterialGraphEditWindow>())
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{
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if (w.selected == asset)
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{
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foundWindow = true;
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w.Focus();
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}
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}
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if (!foundWindow)
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{
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var window = ScriptableObject.CreateInstance(windowType) as IMaterialGraphEditWindow;
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window.Show();
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window.ChangeSelection(asset);
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}
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}
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}
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