您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

33 行
1.2 KiB

#ifndef LIGHTWEIGHT_PARTICLES_PBR_INCLUDED
#define LIGHTWEIGHT_PARTICLES_PBR_INCLUDED
#include "Particles.hlsl"
TEXTURE2D(_MetallicGlossMap); SAMPLER(sampler_MetallicGlossMap);
void InitializeSurfaceData(VertexOutputLit IN, out SurfaceData surfaceData)
{
half4 albedo = SampleAlbedo(IN, TEXTURE2D_PARAM(_MainTex, sampler_MainTex));
#if defined(_METALLICGLOSSMAP)
half2 metallicGloss = readTexture(TEXTURE2D_PARAM(_MetallicGlossMap, sampler_MetallicGlossMap), IN).ra * half2(1.0, _Glossiness);
#else
half2 metallicGloss = half2(_Metallic, _Glossiness);
#endif
half3 normalTS = SampleNormalTS(IN, TEXTURE2D_PARAM(_BumpMap, sampler_BumpMap), _BumpScale);
half3 emission = SampleEmission(IN, _EmissionColor.rgb, TEXTURE2D_PARAM(_EmissionMap, sampler_EmissionMap));
surfaceData.albedo = albedo.rgb;
surfaceData.specular = half3(0.0h, 0.0h, 0.0h);
surfaceData.normalTS = normalTS;
surfaceData.emission = emission;
surfaceData.metallic = metallicGloss.r;
surfaceData.smoothness = metallicGloss.g;
surfaceData.occlusion = 1.0;
surfaceData.alpha = AlphaBlendAndTest(albedo.a, _Cutoff);
surfaceData.albedo = AlphaModulate(surfaceData.albedo, surfaceData.alpha);
}
#endif // LIGHTWEIGHT_PARTICLES_PBR_INCLUDED