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30 行
1.0 KiB
30 行
1.0 KiB
using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Vertex Interpolation")]
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public class VertexInterpolatorNode : AbstractMaterialNode
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{
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const string k_InputSlotName = "In";
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const string k_OutputSlotName = "Out";
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public const int InputSlotId = 0;
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public const int OutputSlotId = 1;
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public VertexInterpolatorNode()
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{
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name = "Position";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new DynamicVectorMaterialSlot(InputSlotId, k_InputSlotName, k_InputSlotName, SlotType.Input, Vector4.zero, ShaderStage.Vertex));
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AddSlot(new DynamicVectorMaterialSlot(OutputSlotId, k_OutputSlotName, k_OutputSlotName, SlotType.Output, Vector4.zero, ShaderStage.Fragment));
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RemoveSlotsNameNotMatching(k_ValidSlots);
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}
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static readonly int[] k_ValidSlots = { InputSlotId, OutputSlotId };
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}
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}
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