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60 行
1.8 KiB

using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[Serializable]
public class ProxyVolume
{
[SerializeField]
Shape m_ShapeType = Shape.Box;
// Box
[SerializeField]
Vector3 m_BoxSize = Vector3.one;
[SerializeField]
Vector3 m_BoxOffset;
[SerializeField]
bool m_BoxInfiniteProjection = false;
// Sphere
[SerializeField]
float m_SphereRadius = 1;
[SerializeField]
Vector3 m_SphereOffset;
[SerializeField]
bool m_SphereInfiniteProjection = false;
public Shape shapeType { get { return m_ShapeType; } }
public Vector3 boxSize { get { return m_BoxSize; } set { m_BoxSize = value; } }
public Vector3 boxOffset { get { return m_BoxOffset; } set { m_BoxOffset = value; } }
public bool boxInfiniteProjection { get { return m_BoxInfiniteProjection; } }
public float sphereRadius { get { return m_SphereRadius; } set { m_SphereRadius = value; } }
public Vector3 sphereOffset { get { return m_SphereOffset; } set { m_SphereOffset = value; } }
public bool sphereInfiniteProjection { get { return m_SphereInfiniteProjection; } }
public Vector3 extents
{
get
{
switch (shapeType)
{
case Shape.Box: return m_BoxSize * 0.5f;
case Shape.Sphere: return Vector3.one * m_SphereRadius;
default: return Vector3.one;
}
}
}
public bool infiniteProjection
{
get
{
return shapeType == Shape.Box && boxInfiniteProjection
|| shapeType == Shape.Sphere && sphereInfiniteProjection;
}
}
}
}