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#ifdef SHADER_VARIABLES_INCLUDE_CB
int _AtmosphericScatteringType;
// Common
float _FogColorMode;
float4 _FogColorDensity; // color in rgb, density in alpha
float4 _MipFogParameters;
// Linear fog
float4 _LinearFogParameters;
// Exp fog
float4 _ExpFogParameters;
float _SkyTextureMipCount;
#else
TEXTURE3D(_VBufferLighting);
TEXTURECUBE(_SkyTexture);
#define _MipFogNear _MipFogParameters.x
#define _MipFogFar _MipFogParameters.y
#define _MipFogMaxMip _MipFogParameters.z
#define _FogDensity _FogColorDensity.w
#define _FogColor _FogColorDensity
#define _LinearFogStart _LinearFogParameters.x
#define _LinearFogOneOverRange _LinearFogParameters.y
#define _LinearFogHeightEnd _LinearFogParameters.z
#define _LinearFogHeightOneOverRange _LinearFogParameters.w
#define _ExpFogDistance _ExpFogParameters.x
#define _ExpFogBaseHeight _ExpFogParameters.y
#define _ExpFogHeightAttenuation _ExpFogParameters.z
#endif