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34 行
885 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SinRotate : MonoBehaviour
{
[SerializeField] bool localSpace = false;
[SerializeField] Vector3 angles = new Vector3(45f, 0f, 0f);
[SerializeField] float frequency = 1f;
[SerializeField] float fps = 60;
Vector3 startAngles = Vector3.zero;
// Use this for initialization
void Start()
{
startAngles = transform.eulerAngles;
}
// Update is called once per frame
void Update()
{
if (localSpace)
{
transform.eulerAngles = startAngles;
transform.Rotate(angles * Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps), Space.Self);
}
else
{
transform.eulerAngles = startAngles + Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps) * angles;
}
}
}