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26 行
664 B
26 行
664 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.ScriptableRenderLoop;
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public class TestRealtime : MonoBehaviour {
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public GameObject m_SceneSettings = null;
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public float m_RotationSpeed = 50.0f;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (m_SceneSettings != null)
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{
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HDRISkyParameters skyParams = m_SceneSettings.GetComponent<HDRISkyParameters>();
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if (skyParams)
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skyParams.rotation = (skyParams.rotation + Time.deltaTime * m_RotationSpeed) % 360.0f;
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}
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}
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}
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