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using UnityEngine.Rendering;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
class BufferPyramid
{
static readonly int _Size = Shader.PropertyToID("_Size");
static readonly int _Source = Shader.PropertyToID("_Source");
static readonly int _Result = Shader.PropertyToID("_Result");
static readonly int _SrcSize = Shader.PropertyToID("_SrcSize");
const int k_DepthBlockSize = 4;
GPUCopy m_GPUCopy;
ComputeShader m_ColorPyramidCS;
RenderTextureDescriptor m_ColorRenderTextureDescriptor;
int[] m_ColorPyramidMips = new int[0];
int m_ColorPyramidKernel;
ComputeShader m_DepthPyramidCS;
RenderTextureDescriptor m_DepthRenderTextureDescriptor;
int[] m_DepthPyramidMips = new int[0];
int m_DepthPyramidKernel_8;
int m_DepthPyramidKernel_1;
public RenderTextureDescriptor colorRenderTextureDescriptor { get { return m_ColorRenderTextureDescriptor; } }
public int colorUsedMipMapCount { get { return Mathf.Min(colorBufferMipMapCount, m_ColorPyramidMips.Length); } }
public int colorBufferMipMapCount
{
get
{
var minSize = Mathf.Min(colorRenderTextureDescriptor.width, colorRenderTextureDescriptor.height);
return Mathf.FloorToInt(Mathf.Log(minSize, 2f));
}
}
public RenderTextureDescriptor depthRenderTextureDescriptor { get { return m_DepthRenderTextureDescriptor; } }
public int depthUsedMipMapCount { get { return Mathf.Min(depthBufferMipMapCount, m_DepthPyramidMips.Length); } }
public int depthBufferMipMapCount
{
get
{
var minSize = Mathf.Min(depthRenderTextureDescriptor.width, depthRenderTextureDescriptor.height);
return Mathf.FloorToInt(Mathf.Log(minSize, 2f));
}
}
public BufferPyramid(
ComputeShader colorPyramidCS, int[] colorMipIds,
ComputeShader depthPyramidCS, GPUCopy gpuCopy, int[] depthMipIds)
{
m_ColorPyramidCS = colorPyramidCS;
m_ColorPyramidKernel = m_ColorPyramidCS.FindKernel("KMain");
m_ColorPyramidMips = colorMipIds;
m_DepthPyramidCS = depthPyramidCS;
m_GPUCopy = gpuCopy;
m_DepthPyramidMips = depthMipIds;
m_DepthPyramidKernel_8 = m_DepthPyramidCS.FindKernel("KMain_8");
m_DepthPyramidKernel_1 = m_DepthPyramidCS.FindKernel("KMain_1");
}
public void RenderDepthPyramid(
HDCamera hdCamera,
CommandBuffer cmd,
ScriptableRenderContext renderContext,
RenderTargetIdentifier depthTexture,
RenderTargetIdentifier targetTexture)
{
var depthPyramidDesc = m_DepthRenderTextureDescriptor;
var lodCount = depthBufferMipMapCount;
if (lodCount > m_DepthPyramidMips.Length)
{
Debug.LogWarningFormat("Cannot compute all mipmaps of the depth pyramid, max texture size supported: {0}", (2 << m_DepthPyramidMips.Length).ToString());
lodCount = m_DepthPyramidMips.Length;
}
cmd.ReleaseTemporaryRT(m_DepthPyramidMips[0]);
depthPyramidDesc.sRGB = false;
depthPyramidDesc.enableRandomWrite = true;
depthPyramidDesc.useMipMap = false;
cmd.GetTemporaryRT(m_DepthPyramidMips[0], depthPyramidDesc, FilterMode.Bilinear);
m_GPUCopy.SampleCopyChannel_xyzw2x(cmd, depthTexture, m_DepthPyramidMips[0], new Vector2(depthPyramidDesc.width, depthPyramidDesc.height));
cmd.CopyTexture(m_DepthPyramidMips[0], 0, 0, targetTexture, 0, 0);
for (var i = 0; i < lodCount; i++)
{
var srcMipWidth = depthPyramidDesc.width;
var srcMipHeight = depthPyramidDesc.height;
depthPyramidDesc.width = srcMipWidth >> 1;
depthPyramidDesc.height = srcMipHeight >> 1;
var kernel = m_DepthPyramidKernel_8;
var kernelBlockSize = 8f;
if (depthPyramidDesc.width < 4 * k_DepthBlockSize
|| depthPyramidDesc.height < 4 * k_DepthBlockSize)
{
kernel = m_DepthPyramidKernel_1;
kernelBlockSize = 1;
}
cmd.ReleaseTemporaryRT(m_DepthPyramidMips[i + 1]);
cmd.GetTemporaryRT(m_DepthPyramidMips[i + 1], depthPyramidDesc, FilterMode.Bilinear);
cmd.SetComputeTextureParam(m_DepthPyramidCS, kernel, _Source, m_DepthPyramidMips[i]);
cmd.SetComputeTextureParam(m_DepthPyramidCS, kernel, _Result, m_DepthPyramidMips[i + 1]);
cmd.SetComputeVectorParam(m_DepthPyramidCS, _SrcSize, new Vector4(srcMipWidth, srcMipHeight, 1f / srcMipWidth, 1f / srcMipHeight));
cmd.DispatchCompute(
m_DepthPyramidCS,
kernel,
Mathf.CeilToInt(depthPyramidDesc.width / kernelBlockSize),
Mathf.CeilToInt(depthPyramidDesc.height / kernelBlockSize),
1);
cmd.CopyTexture(m_DepthPyramidMips[i + 1], 0, 0, targetTexture, 0, i + 1);
}
for (int i = 0; i < lodCount + 1; i++)
cmd.ReleaseTemporaryRT(m_DepthPyramidMips[i]);
}
public void RenderColorPyramid(
HDCamera hdCamera,
CommandBuffer cmd,
ScriptableRenderContext renderContext,
RenderTargetIdentifier colorTexture,
RenderTargetIdentifier targetTexture)
{
var colorPyramidDesc = colorRenderTextureDescriptor;
var lodCount = colorBufferMipMapCount;
if (lodCount > m_ColorPyramidMips.Length)
{
Debug.LogWarningFormat("Cannot compute all mipmaps of the color pyramid, max texture size supported: {0}", (2 << m_ColorPyramidMips.Length).ToString());
lodCount = m_ColorPyramidMips.Length;
}
// Copy mip 0
cmd.CopyTexture(colorTexture, 0, 0, targetTexture, 0, 0);
var last = colorTexture;
colorPyramidDesc.sRGB = false;
colorPyramidDesc.enableRandomWrite = true;
colorPyramidDesc.useMipMap = false;
for (var i = 0; i < lodCount; i++)
{
colorPyramidDesc.width = colorPyramidDesc.width >> 1;
colorPyramidDesc.height = colorPyramidDesc.height >> 1;
// TODO: Add proper stereo support to the compute job
cmd.ReleaseTemporaryRT(m_ColorPyramidMips[i + 1]);
cmd.GetTemporaryRT(m_ColorPyramidMips[i + 1], colorPyramidDesc, FilterMode.Bilinear);
cmd.SetComputeTextureParam(m_ColorPyramidCS, m_ColorPyramidKernel, _Source, last);
cmd.SetComputeTextureParam(m_ColorPyramidCS, m_ColorPyramidKernel, _Result, m_ColorPyramidMips[i + 1]);
cmd.SetComputeVectorParam(m_ColorPyramidCS, _Size, new Vector4(colorPyramidDesc.width, colorPyramidDesc.height, 1f / colorPyramidDesc.width, 1f / colorPyramidDesc.height));
cmd.DispatchCompute(
m_ColorPyramidCS,
m_ColorPyramidKernel,
Mathf.CeilToInt(colorPyramidDesc.width / 8f),
Mathf.CeilToInt(colorPyramidDesc.height / 8f),
1);
cmd.CopyTexture(m_ColorPyramidMips[i + 1], 0, 0, targetTexture, 0, i + 1);
last = m_ColorPyramidMips[i + 1];
}
for (int i = 0; i < lodCount; i++)
cmd.ReleaseTemporaryRT(m_ColorPyramidMips[i + 1]);
}
public void Initialize(HDCamera hdCamera, bool enableStereo)
{
var colorDesc = CalculateRenderTextureDescriptor(hdCamera, enableStereo);
colorDesc.colorFormat = RenderTextureFormat.ARGBHalf;
m_ColorRenderTextureDescriptor = colorDesc;
var depthDesc = CalculateRenderTextureDescriptor(hdCamera, enableStereo);
depthDesc.colorFormat = RenderTextureFormat.RFloat;
m_DepthRenderTextureDescriptor = depthDesc;
}
public static RenderTextureDescriptor CalculateRenderTextureDescriptor(HDCamera hdCamera, bool enableStereo)
{
var desc = hdCamera.renderTextureDesc;
desc.depthBufferBits = 0;
desc.useMipMap = true;
desc.autoGenerateMips = false;
desc.msaaSamples = 1; // These are approximation textures, they don't need MSAA
// for stereo double-wide, each half of the texture will represent a single eye's pyramid
//var widthModifier = 1;
//if (stereoEnabled && (desc.dimension != TextureDimension.Tex2DArray))
// widthModifier = 2; // double-wide
//desc.width = pyramidSize * widthModifier;
desc.width = (int)hdCamera.screenSize.x;
desc.height = (int)hdCamera.screenSize.y;
return desc;
}
}
}