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19 行
683 B
19 行
683 B
using System;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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[Serializable]
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[PostProcess(typeof(InvertOpaqueRenderer), PostProcessEvent.BeforeTransparent, "Custom/LWtest/Invert Opaque")]
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public sealed class InvertOpaque : PostProcessEffectSettings
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{
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public BoolParameter enable = new BoolParameter();
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}
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public sealed class InvertOpaqueRenderer : PostProcessEffectRenderer<InvertOpaque>
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{
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public override void Render(PostProcessRenderContext context)
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{
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var sheet = context.propertySheets.Get(Shader.Find("Hidden/Custom/LWtest/InvertOpaque"));
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context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, 0);
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}
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}
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