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using UnityEngine.TestTools;
// Work around case #1033694, unable to use PrebuildSetup types directly from assemblies that don't have special names.
// Once that's fixed, this class can be deleted and the SetupGraphicsTestCases class in Unity.TestFramework.Graphics.Editor
// can be used directly instead.
public class SetupGraphicsTestCases : IPrebuildSetup
{
public void Setup()
{
new UnityEditor.TestTools.Graphics.SetupGraphicsTestCases().Setup();
}
}