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196 行
7.7 KiB
196 行
7.7 KiB
using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.Graphing;
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using UnityEngine.MaterialGraph;
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namespace UnityEditor.MaterialGraph.UnitTests
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{
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[TestFixture]
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public class ShaderGeneratorTests
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{
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[TestFixtureSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.logger.logHandler = new ConsoleLogHandler();
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}
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class TestNode : AbstractMaterialNode
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{
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public const int V1Out = 0;
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public const int V2Out = 1;
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public const int V3Out = 2;
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public const int V4Out = 3;
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public TestNode()
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{
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AddSlot(new MaterialSlot(V1Out, "V1Out", "V1Out", SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(V2Out, "V2Out", "V2Out", SlotType.Output, SlotValueType.Vector2, Vector4.zero));
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AddSlot(new MaterialSlot(V3Out, "V3Out", "V3Out", SlotType.Output, SlotValueType.Vector3, Vector4.zero));
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AddSlot(new MaterialSlot(V4Out, "V4Out", "V4Out", SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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}
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}
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[Test]
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public void AdaptNodeOutput1To1Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector1);
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Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V1Out)), result);
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}
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[Test]
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public void AdaptNodeOutput1To2Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector2);
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Assert.AreEqual(string.Format("({0})", node.GetVariableNameForSlot(TestNode.V1Out)), result);
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}
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[Test]
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public void AdaptNodeOutput1To3Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector3);
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Assert.AreEqual(string.Format("({0})", node.GetVariableNameForSlot(TestNode.V1Out)), result);
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}
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[Test]
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public void AdaptNodeOutput1To4Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V1Out, ConcreteSlotValueType.Vector4);
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Assert.AreEqual(string.Format("({0})", node.GetVariableNameForSlot(TestNode.V1Out)), result);
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}
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[Test]
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public void AdaptNodeOutput2To1Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector1);
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Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V2Out)), result);
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}
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[Test]
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public void AdaptNodeOutput2To2Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector2);
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Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V2Out)), result);
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}
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[Test]
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public void AdaptNodeOutput2To3Fails()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector3);
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Assert.AreEqual("ERROR!", result);
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}
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[Test]
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public void AdaptNodeOutput2To4Fails()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V2Out, ConcreteSlotValueType.Vector4);
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Assert.AreEqual("ERROR!", result);
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}
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[Test]
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public void AdaptNodeOutput3To1Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector1);
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Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V3Out)), result);
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}
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[Test]
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public void AdaptNodeOutput3To2Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector2);
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Assert.AreEqual(string.Format("({0}.xy)", node.GetVariableNameForSlot(TestNode.V3Out)), result);
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}
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[Test]
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public void AdaptNodeOutput3To3Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector3);
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Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V3Out)), result);
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}
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[Test]
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public void AdaptNodeOutput3To4Fails()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V3Out, ConcreteSlotValueType.Vector4);
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Assert.AreEqual("ERROR!", result);
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}
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[Test]
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public void AdaptNodeOutput4To1Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector1);
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Assert.AreEqual(string.Format("({0}).x", node.GetVariableNameForSlot(TestNode.V4Out)), result);
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}
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[Test]
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public void AdaptNodeOutput4To2Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector2);
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Assert.AreEqual(string.Format("({0}.xy)", node.GetVariableNameForSlot(TestNode.V4Out)), result);
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}
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[Test]
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public void AdaptNodeOutput4To3Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector3);
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Assert.AreEqual(string.Format("({0}.xyz)", node.GetVariableNameForSlot(TestNode.V4Out)), result);
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}
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[Test]
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public void AdaptNodeOutput4To4Works()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutput(node, TestNode.V4Out, ConcreteSlotValueType.Vector4);
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Assert.AreEqual(string.Format("{0}", node.GetVariableNameForSlot(TestNode.V4Out)), result);
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}
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[Test]
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public void AdaptNodeOutput1To4PreviewWorks()
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{
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var node = new TestNode();
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var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V1Out);
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Assert.AreEqual(string.Format("half4({0}, {0}, {0}, 1.0)", node.GetVariableNameForSlot(TestNode.V1Out)), result);
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}
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[Test]
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public void AdaptNodeOutput2To4PreviewWorks()
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{
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var node = new TestNode();
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var expected = string.Format("half4({0}.x, {0}.y, 0.0, 1.0)", node.GetVariableNameForSlot(TestNode.V2Out));
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var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V2Out);
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Assert.AreEqual(expected, result);
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}
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[Test]
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public void AdaptNodeOutput3To4PreviewWorks()
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{
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var node = new TestNode();
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var expected = string.Format("half4({0}.x, {0}.y, {0}.z, 1.0)", node.GetVariableNameForSlot(TestNode.V3Out));
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var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V3Out);
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Assert.AreEqual(expected, result);
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}
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[Test]
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public void AdaptNodeOutput4To4PreviewWorks()
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{
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var node = new TestNode();
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var expected = string.Format("half4({0}.x, {0}.y, {0}.z, 1.0)", node.GetVariableNameForSlot(TestNode.V4Out));
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var result = ShaderGenerator.AdaptNodeOutputForPreview(node, TestNode.V4Out);
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Assert.AreEqual(expected, result);
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}
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}
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}
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