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216 行
6.7 KiB
216 行
6.7 KiB
using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace UnityStandardAssets.Utility
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{
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public class TimedObjectActivator : MonoBehaviour
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{
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public enum Action
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{
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Activate,
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Deactivate,
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Destroy,
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ReloadLevel,
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Call,
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}
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[Serializable]
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public class Entry
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{
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public GameObject target;
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public Action action;
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public float delay;
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}
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[Serializable]
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public class Entries
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{
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public Entry[] entries;
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}
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public Entries entries = new Entries();
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private void Awake()
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{
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foreach (Entry entry in entries.entries)
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{
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switch (entry.action)
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{
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case Action.Activate:
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StartCoroutine(Activate(entry));
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break;
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case Action.Deactivate:
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StartCoroutine(Deactivate(entry));
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break;
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case Action.Destroy:
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Destroy(entry.target, entry.delay);
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break;
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case Action.ReloadLevel:
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StartCoroutine(ReloadLevel(entry));
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break;
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}
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}
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}
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private IEnumerator Activate(Entry entry)
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{
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yield return new WaitForSeconds(entry.delay);
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entry.target.SetActive(true);
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}
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private IEnumerator Deactivate(Entry entry)
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{
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yield return new WaitForSeconds(entry.delay);
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entry.target.SetActive(false);
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}
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private IEnumerator ReloadLevel(Entry entry)
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{
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yield return new WaitForSeconds(entry.delay);
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SceneManager.LoadScene(SceneManager.GetSceneAt(0).name);
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}
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}
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}
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namespace UnityStandardAssets.Utility.Inspector
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{
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof (TimedObjectActivator.Entries))]
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public class EntriesDrawer : PropertyDrawer
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{
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private const float k_LineHeight = 18;
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private const float k_Spacing = 4;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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float x = position.x;
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float y = position.y;
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float width = position.width;
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// Draw label
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EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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// Don't make child fields be indented
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var indent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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var entries = property.FindPropertyRelative("entries");
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if (entries.arraySize > 0)
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{
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float actionWidth = .25f*width;
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float targetWidth = .6f*width;
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float delayWidth = .1f*width;
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float buttonWidth = .05f*width;
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for (int i = 0; i < entries.arraySize; ++i)
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{
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y += k_LineHeight + k_Spacing;
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var entry = entries.GetArrayElementAtIndex(i);
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float rowX = x;
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// Calculate rects
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Rect actionRect = new Rect(rowX, y, actionWidth, k_LineHeight);
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rowX += actionWidth;
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Rect targetRect = new Rect(rowX, y, targetWidth, k_LineHeight);
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rowX += targetWidth;
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Rect delayRect = new Rect(rowX, y, delayWidth, k_LineHeight);
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rowX += delayWidth;
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Rect buttonRect = new Rect(rowX, y, buttonWidth, k_LineHeight);
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rowX += buttonWidth;
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// Draw fields - passs GUIContent.none to each so they are drawn without labels
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if (entry.FindPropertyRelative("action").enumValueIndex !=
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(int) TimedObjectActivator.Action.ReloadLevel)
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{
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EditorGUI.PropertyField(actionRect, entry.FindPropertyRelative("action"), GUIContent.none);
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EditorGUI.PropertyField(targetRect, entry.FindPropertyRelative("target"), GUIContent.none);
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}
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else
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{
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actionRect.width = actionRect.width + targetRect.width;
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EditorGUI.PropertyField(actionRect, entry.FindPropertyRelative("action"), GUIContent.none);
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}
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EditorGUI.PropertyField(delayRect, entry.FindPropertyRelative("delay"), GUIContent.none);
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if (GUI.Button(buttonRect, "-"))
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{
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entries.DeleteArrayElementAtIndex(i);
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break;
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}
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}
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}
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// add & sort buttons
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y += k_LineHeight + k_Spacing;
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var addButtonRect = new Rect(position.x + position.width - 120, y, 60, k_LineHeight);
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if (GUI.Button(addButtonRect, "Add"))
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{
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entries.InsertArrayElementAtIndex(entries.arraySize);
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}
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var sortButtonRect = new Rect(position.x + position.width - 60, y, 60, k_LineHeight);
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if (GUI.Button(sortButtonRect, "Sort"))
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{
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bool changed = true;
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while (entries.arraySize > 1 && changed)
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{
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changed = false;
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for (int i = 0; i < entries.arraySize - 1; ++i)
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{
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var e1 = entries.GetArrayElementAtIndex(i);
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var e2 = entries.GetArrayElementAtIndex(i + 1);
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if (e1.FindPropertyRelative("delay").floatValue > e2.FindPropertyRelative("delay").floatValue)
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{
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entries.MoveArrayElement(i + 1, i);
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changed = true;
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break;
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}
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}
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}
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}
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// Set indent back to what it was
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EditorGUI.indentLevel = indent;
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//
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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SerializedProperty entries = property.FindPropertyRelative("entries");
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float lineAndSpace = k_LineHeight + k_Spacing;
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return 40 + (entries.arraySize*lineAndSpace) + lineAndSpace;
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}
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}
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#endif
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}
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