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244 行
9.4 KiB
244 行
9.4 KiB
using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.PostProcessing;
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namespace UnityEditor.PostProcessing
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{
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[CustomPropertyDrawer(typeof(TrackballGroupAttribute))]
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sealed class TrackballGroupDrawer : PropertyDrawer
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{
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static Material s_Material;
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const int k_MinWheelSize = 80;
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const int k_MaxWheelSize = 256;
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bool m_ResetState;
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// Cached trackball computation methods (for speed reasons)
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static Dictionary<string, MethodInfo> m_TrackballMethods = new Dictionary<string, MethodInfo>();
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internal static int m_Size
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{
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get
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{
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int size = Mathf.FloorToInt(EditorGUIUtility.currentViewWidth / 3f) - 18;
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size = Mathf.Clamp(size, k_MinWheelSize, k_MaxWheelSize);
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return size;
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}
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (s_Material == null)
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s_Material = new Material(Shader.Find("Hidden/Post FX/UI/Trackball")) { hideFlags = HideFlags.HideAndDontSave };
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position = new Rect(position.x, position.y, position.width / 3f, position.height);
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int size = m_Size;
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position.x += 5f;
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var enumerator = property.GetEnumerator();
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while (enumerator.MoveNext())
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{
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var prop = enumerator.Current as SerializedProperty;
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if (prop == null || prop.propertyType != SerializedPropertyType.Color)
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continue;
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OnWheelGUI(position, size, prop.Copy());
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position.x += position.width;
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}
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}
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void OnWheelGUI(Rect position, int size, SerializedProperty property)
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{
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if (Event.current.type == EventType.Layout)
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return;
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var value = property.colorValue;
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float offset = value.a;
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var wheelDrawArea = position;
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wheelDrawArea.height = size;
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if (wheelDrawArea.width > wheelDrawArea.height)
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{
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wheelDrawArea.x += (wheelDrawArea.width - wheelDrawArea.height) / 2.0f;
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wheelDrawArea.width = position.height;
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}
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wheelDrawArea.width = wheelDrawArea.height;
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float hsize = size / 2f;
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float radius = 0.38f * size;
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Vector3 hsv;
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Color.RGBToHSV(value, out hsv.x, out hsv.y, out hsv.z);
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if (Event.current.type == EventType.Repaint)
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{
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float scale = EditorGUIUtility.pixelsPerPoint;
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// Wheel texture
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var oldRT = RenderTexture.active;
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var rt = RenderTexture.GetTemporary((int)(size * scale), (int)(size * scale), 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
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s_Material.SetFloat("_Offset", offset);
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s_Material.SetFloat("_DisabledState", GUI.enabled ? 1f : 0.5f);
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s_Material.SetVector("_Resolution", new Vector2(size * scale, size * scale / 2f));
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Graphics.Blit(null, rt, s_Material, EditorGUIUtility.isProSkin ? 0 : 1);
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RenderTexture.active = oldRT;
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GUI.DrawTexture(wheelDrawArea, rt);
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RenderTexture.ReleaseTemporary(rt);
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// Thumb
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var thumbPos = Vector2.zero;
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float theta = hsv.x * (Mathf.PI * 2f);
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float len = hsv.y * radius;
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thumbPos.x = Mathf.Cos(theta + (Mathf.PI / 2f));
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thumbPos.y = Mathf.Sin(theta - (Mathf.PI / 2f));
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thumbPos *= len;
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var thumbSize = FxStyles.wheelThumbSize;
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var thumbSizeH = thumbSize / 2f;
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FxStyles.wheelThumb.Draw(new Rect(wheelDrawArea.x + hsize + thumbPos.x - thumbSizeH.x, wheelDrawArea.y + hsize + thumbPos.y - thumbSizeH.y, thumbSize.x, thumbSize.y), false, false, false, false);
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}
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var bounds = wheelDrawArea;
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bounds.x += hsize - radius;
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bounds.y += hsize - radius;
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bounds.width = bounds.height = radius * 2f;
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hsv = GetInput(bounds, hsv, radius);
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value = Color.HSVToRGB(hsv.x, hsv.y, 1f);
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value.a = offset;
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// Luminosity booster
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position = wheelDrawArea;
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float oldX = position.x;
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float oldW = position.width;
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position.y += position.height + 4f;
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position.x += (position.width - (position.width * 0.75f)) / 2f;
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position.width = position.width * 0.75f;
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position.height = EditorGUIUtility.singleLineHeight;
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value.a = GUI.HorizontalSlider(position, value.a, -1f, 1f);
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// Advanced controls
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var data = Vector3.zero;
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if (TryGetDisplayValue(value, property, out data))
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{
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position.x = oldX;
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position.y += position.height;
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position.width = oldW / 3f;
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using (new EditorGUI.DisabledGroupScope(true))
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{
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GUI.Label(position, data.x.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
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position.x += position.width;
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GUI.Label(position, data.y.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
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position.x += position.width;
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GUI.Label(position, data.z.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
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position.x += position.width;
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}
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}
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// Title
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position.x = oldX;
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position.y += position.height;
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position.width = oldW;
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GUI.Label(position, property.displayName, EditorStyles.centeredGreyMiniLabel);
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if (m_ResetState)
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{
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value = Color.clear;
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m_ResetState = false;
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}
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property.colorValue = value;
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}
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bool TryGetDisplayValue(Color color, SerializedProperty property, out Vector3 output)
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{
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output = Vector3.zero;
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MethodInfo method;
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if (!m_TrackballMethods.TryGetValue(property.name, out method))
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{
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var field = ReflectionUtils.GetFieldInfoFromPath(property.serializedObject.targetObject, property.propertyPath);
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if (!field.IsDefined(typeof(TrackballAttribute), false))
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return false;
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var attr = (TrackballAttribute)field.GetCustomAttributes(typeof(TrackballAttribute), false)[0];
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const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
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method = typeof(ColorGradingComponent).GetMethod(attr.method, flags);
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m_TrackballMethods.Add(property.name, method);
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}
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if (method == null)
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return false;
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output = (Vector3)method.Invoke(property.serializedObject.targetObject, new object[] { color });
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return true;
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}
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static readonly int k_ThumbHash = "colorWheelThumb".GetHashCode();
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Vector3 GetInput(Rect bounds, Vector3 hsv, float radius)
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{
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var e = Event.current;
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var id = GUIUtility.GetControlID(k_ThumbHash, FocusType.Passive, bounds);
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var mousePos = e.mousePosition;
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var relativePos = mousePos - new Vector2(bounds.x, bounds.y);
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if (e.type == EventType.MouseDown && GUIUtility.hotControl == 0 && bounds.Contains(mousePos))
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{
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if (e.button == 0)
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{
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var center = new Vector2(bounds.x + radius, bounds.y + radius);
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float dist = Vector2.Distance(center, mousePos);
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if (dist <= radius)
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{
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e.Use();
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GetWheelHueSaturation(relativePos.x, relativePos.y, radius, out hsv.x, out hsv.y);
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GUIUtility.hotControl = id;
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GUI.changed = true;
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}
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}
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else if (e.button == 1)
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{
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e.Use();
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GUI.changed = true;
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m_ResetState = true;
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}
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}
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else if (e.type == EventType.MouseDrag && e.button == 0 && GUIUtility.hotControl == id)
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{
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e.Use();
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GUI.changed = true;
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GetWheelHueSaturation(relativePos.x, relativePos.y, radius, out hsv.x, out hsv.y);
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}
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else if (e.rawType == EventType.MouseUp && e.button == 0 && GUIUtility.hotControl == id)
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{
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e.Use();
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GUIUtility.hotControl = 0;
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}
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return hsv;
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}
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void GetWheelHueSaturation(float x, float y, float radius, out float hue, out float saturation)
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{
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float dx = (x - radius) / radius;
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float dy = (y - radius) / radius;
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float d = Mathf.Sqrt(dx * dx + dy * dy);
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hue = Mathf.Atan2(dx, -dy);
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hue = 1f - ((hue > 0) ? hue : (Mathf.PI * 2f) + hue) / (Mathf.PI * 2f);
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saturation = Mathf.Clamp01(d);
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return m_Size + 4f * 2f + EditorGUIUtility.singleLineHeight * 3f;
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}
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}
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}
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