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42 行
1.8 KiB
42 行
1.8 KiB
using UnityEngine.PostProcessing;
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namespace UnityEditor.PostProcessing
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{
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using Settings = AmbientOcclusionModel.Settings;
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[PostProcessingModelEditor(typeof(AmbientOcclusionModel))]
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public class AmbientOcclusionModelEditor : PostProcessingModelEditor
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{
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SerializedProperty m_Intensity;
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SerializedProperty m_Radius;
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SerializedProperty m_SampleCount;
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SerializedProperty m_Downsampling;
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SerializedProperty m_ForceForwardCompatibility;
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SerializedProperty m_AmbientOnly;
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SerializedProperty m_HighPrecision;
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public override void OnEnable()
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{
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m_Intensity = FindSetting((Settings x) => x.intensity);
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m_Radius = FindSetting((Settings x) => x.radius);
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m_SampleCount = FindSetting((Settings x) => x.sampleCount);
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m_Downsampling = FindSetting((Settings x) => x.downsampling);
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m_ForceForwardCompatibility = FindSetting((Settings x) => x.forceForwardCompatibility);
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m_AmbientOnly = FindSetting((Settings x) => x.ambientOnly);
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m_HighPrecision = FindSetting((Settings x) => x.highPrecision);
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}
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public override void OnInspectorGUI()
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{
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EditorGUILayout.PropertyField(m_Intensity);
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EditorGUILayout.PropertyField(m_Radius);
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EditorGUILayout.PropertyField(m_SampleCount);
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EditorGUILayout.PropertyField(m_Downsampling);
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EditorGUILayout.PropertyField(m_ForceForwardCompatibility);
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EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)"));
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using (new EditorGUI.DisabledGroupScope(m_ForceForwardCompatibility.boolValue))
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EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)"));
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}
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}
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}
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