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//
// This file was automatically generated from Assets/ScriptableRenderLoop/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs. Please don't edit by hand.
//
#ifndef DEBUGDISPLAY_CS_HLSL
#define DEBUGDISPLAY_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.DebugLightingMode: static fields
//
#define DEBUGLIGHTINGMODE_NONE (0)
#define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1)
#define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2)
#define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (3)
//
// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewVarying: static fields
//
#define DEBUGVIEWVARYING_NONE (0)
#define DEBUGVIEWVARYING_TEXCOORD0 (1)
#define DEBUGVIEWVARYING_TEXCOORD1 (2)
#define DEBUGVIEWVARYING_TEXCOORD2 (3)
#define DEBUGVIEWVARYING_TEXCOORD3 (4)
#define DEBUGVIEWVARYING_VERTEX_TANGENT_WS (5)
#define DEBUGVIEWVARYING_VERTEX_BITANGENT_WS (6)
#define DEBUGVIEWVARYING_VERTEX_NORMAL_WS (7)
#define DEBUGVIEWVARYING_VERTEX_COLOR (8)
#define DEBUGVIEWVARYING_VERTEX_COLOR_ALPHA (9)
//
// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewGbuffer: static fields
//
#define DEBUGVIEWGBUFFER_NONE (0)
#define DEBUGVIEWGBUFFER_DEPTH (10)
#define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE (11)
//
// UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewProperties: static fields
//
#define DEBUGVIEWPROPERTIES_NONE (0)
#define DEBUGVIEWPROPERTIES_TESSELLATION (12)
#define DEBUGVIEWPROPERTIES_PIXEL_DISPLACEMENT (13)
#define DEBUGVIEWPROPERTIES_VERTEX_DISPLACEMENT (14)
#define DEBUGVIEWPROPERTIES_TESSELLATION_DISPLACEMENT (15)
#define DEBUGVIEWPROPERTIES_DEPTH_OFFSET (16)
#define DEBUGVIEWPROPERTIES_LIGHTMAP (17)
//
// UnityEngine.Experimental.Rendering.HDPipeline.FullScreenDebugMode: static fields
//
#define FULLSCREENDEBUGMODE_NONE (0)
#define FULLSCREENDEBUGMODE_MIN_LIGHTING_FULL_SCREEN_DEBUG (1)
#define FULLSCREENDEBUGMODE_SSAO (2)
#define FULLSCREENDEBUGMODE_SSAOBEFORE_FILTERING (3)
#define FULLSCREENDEBUGMODE_DEFERRED_SHADOWS (4)
#define FULLSCREENDEBUGMODE_MAX_LIGHTING_FULL_SCREEN_DEBUG (5)
#define FULLSCREENDEBUGMODE_MIN_RENDERING_FULL_SCREEN_DEBUG (6)
#define FULLSCREENDEBUGMODE_MOTION_VECTORS (7)
#define FULLSCREENDEBUGMODE_NAN_TRACKER (8)
#define FULLSCREENDEBUGMODE_MAX_RENDERING_FULL_SCREEN_DEBUG (9)
#endif