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using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
public interface IMayRequireDepthTexture
{
bool RequiresDepthTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
public static class MayRequireDepthTextureExtensions
{
public static bool RequiresDepthTexture(this ISlot slot)
{
var mayRequireDepthTexture = slot as IMayRequireDepthTexture;
return mayRequireDepthTexture != null && mayRequireDepthTexture.RequiresDepthTexture();
}
}
}