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Martin Thorzen 29920efb [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
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Graphs [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
HDPipeline Merge pull request #145 from Unity-Technologies/FixingSubGraphs 7 年前
Implementation [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
Interfaces Merge pull request #145 from Unity-Technologies/FixingSubGraphs 7 年前
LightweightPipeline Merge pull request #149 from Unity-Technologies/node-bugfixes 7 年前
MasterNodes Disable HDUnlit for now as there are missing remaps. 7 年前
Nodes [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
SubGraph Merge pull request #145 from Unity-Technologies/FixingSubGraphs 7 年前
SurfaceModel Merge pull request #144 (Upgrade to use new shader library) 7 年前
Util Merge pull request #149 from Unity-Technologies/node-bugfixes 7 年前
Graphs.meta Merge branch 'exposed-prop-subgraph' 7 年前
HDPipeline.meta Really Rough working HD Unlit master node. 7 年前
Implementation.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Interfaces.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
LightweightPipeline.meta Initial attempt 7 年前
MasterNodes.meta Really Rough working HD Unlit master node. 7 年前
Nodes.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
SubGraph.meta Merge branch 'exposed-prop-subgraph' 7 年前
SurfaceModel.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Util.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前