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sebastienlagarde 402645af HDRenderPipeline: Update a variable name in layered shader UI based on feedback 7 年前
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Editor HDRenderPipeline: Update a variable name in layered shader UI based on feedback 7 年前
Editor.meta Merge branch 'master' into LayeredLit 8 年前
LayeredLit.shader add support of basic specular occlusion (intersection of cone) 7 年前
LayeredLit.shader.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LayeredLitTessellation.shader add support of basic specular occlusion (intersection of cone) 7 年前
LayeredLitTessellation.shader.meta HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前