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sebastienlagarde 5afa37a8 HDRP: Visualize shadow map minor ident 7 年前
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ShaderPass Merge pull request #1307 from Unity-Technologies/Fix-wrong-preprocessor-test-intepolateor 7 年前
Lit.cs Run code formatter. 7 年前
Lit.cs.hlsl Added linear raymarching in HiZ 7 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl HDRP: Visualize shadow map minor ident 7 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitBuiltinData.hlsl Replace EmissiveIntesnity by EmissveColor HDR 7 年前
LitBuiltinData.hlsl.meta Emissive color: add support for uv mapping selection 7 年前
LitData.hlsl Add support of Texture filtering (seems to not work yet) 7 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataDisplacement.hlsl Run code formatter. 7 年前
LitDataDisplacement.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataIndividualLayer.hlsl Fix up layered lit materials with a subsurface mask map 7 年前
LitDataIndividualLayer.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataMeshModification.hlsl Fix issue with tessellation and shadow 7 年前
LitDataMeshModification.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitProperties.hlsl Replace EmissiveIntesnity by EmissveColor HDR 7 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitReference.hlsl Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
LitReference.hlsl.meta HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
LitTessellation.shader refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前