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uygar 20767512 Added programmatic control of depth clipping. Depth clipping is disabled for shadow cascades and enabled for everything else. 7 年前
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Resources Merge branch 'master' into prepare-filtering 7 年前
AdditionalShadowData.cs First draft of new light editor 7 年前
AdditionalShadowData.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Update lightweight pipeline / SRP version 7 年前
Shadow.cs Added programmatic control of depth clipping. Depth clipping is disabled for shadow cascades and enabled for everything else. 7 年前
Shadow.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs Failing to allocate shadow maps no longer throws an exception but just raises an error. 7 年前
ShadowBase.cs.hlsl Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
ShadowBase.cs.hlsl.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowUtilities.cs Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 8 年前
ShadowUtilities.cs.meta Update lightweight pipeline / SRP version 7 年前
VectorArray.cs Changed CachedEntry type from struct to class to avoid unnecessary copies when doing array operations. 8 年前
VectorArray.cs.meta Update lightweight pipeline / SRP version 7 年前