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67 行
2.4 KiB
67 行
2.4 KiB
namespace UnityEngine.MaterialGraph
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{
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[Title("Math/Range/RandomRange")]
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public class RandomRangeNode : Function3Input, IGeneratesFunction
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{
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public RandomRangeNode()
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{
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name = "RandomRange";
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}
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protected override string GetFunctionName()
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{
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return "unity_randomrange_" + precision;
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}
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protected override string GetInputSlot1Name()
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{
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return "Seed";
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}
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protected override MaterialSlot GetInputSlot1()
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{
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return new MaterialSlot(InputSlot1Id, GetInputSlot1Name(), kInputSlot1ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Vector2, Vector2.zero);
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}
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protected override string GetInputSlot2Name()
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{
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return "Min";
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}
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protected override MaterialSlot GetInputSlot2()
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{
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return new MaterialSlot(InputSlot2Id, GetInputSlot2Name(), kInputSlot2ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Vector1, Vector2.zero);
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}
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protected override string GetInputSlot3Name()
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{
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return "Max";
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}
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protected override MaterialSlot GetInputSlot3()
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{
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return new MaterialSlot(InputSlot3Id, GetInputSlot3Name(), kInputSlot3ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Vector1, Vector3.zero);
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}
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protected override MaterialSlot GetOutputSlot()
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{
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return new MaterialSlot(OutputSlotId, GetOutputSlotName(), kOutputSlotShaderName, UnityEngine.Graphing.SlotType.Output, SlotValueType.Vector1, Vector2.zero);
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}
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public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var outputString = new ShaderGenerator();
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outputString.AddShaderChunk(GetFunctionPrototype("seed", "min", "max"), false);
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outputString.AddShaderChunk("{", false);
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outputString.Indent();
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outputString.AddShaderChunk("float randomno = frac(sin(dot(seed, float2(12.9898, 78.233)))*43758.5453);", false);
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outputString.AddShaderChunk("return floor(randomno * (max - min + 1)) + min;", false);
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outputString.Deindent();
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outputString.AddShaderChunk("}", false);
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visitor.AddShaderChunk(outputString.GetShaderString(0), true);
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}
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}
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}
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