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140 行
4.6 KiB
140 行
4.6 KiB
using UnityEngine.MaterialGraph;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Logic/If")]
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public class IfNode : Function4Input, IGeneratesFunction
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{
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public enum ComparisonOperationType
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{
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Equal = 0,
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NotEqual,
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GreaterThan,
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GreaterThanOfEqual,
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LessThan,
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LessThanOfEqual
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}
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[SerializeField]
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private ComparisonOperationType m_comparisonOperation = ComparisonOperationType.Equal;
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public ComparisonOperationType ComparisonOperation
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{
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get { return m_comparisonOperation; }
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set
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{
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if (m_comparisonOperation == value)
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return;
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m_comparisonOperation = value;
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if (onModified != null)
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{
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onModified(this, ModificationScope.Graph);
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}
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}
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}
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public IfNode()
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{
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name = "If";
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}
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protected override string GetFunctionName()
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{
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return "unity_if_" + precision;
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}
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protected override string GetInputSlot1Name()
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{
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return "A";
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}
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protected override string GetInputSlot2Name()
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{
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return "B";
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}
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protected override string GetInputSlot3Name()
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{
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return "True Value";
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}
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protected override string GetInputSlot4Name()
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{
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return "False Value";
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}
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protected override MaterialSlot GetInputSlot1()
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{
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return new MaterialSlot(InputSlot1Id, GetInputSlot1Name(), kInputSlot1ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Dynamic, Vector4.zero);
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}
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protected override MaterialSlot GetInputSlot2()
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{
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return new MaterialSlot(InputSlot2Id, GetInputSlot2Name(), kInputSlot2ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Dynamic, Vector4.zero);
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}
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protected override MaterialSlot GetInputSlot3()
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{
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return new MaterialSlot(InputSlot3Id, GetInputSlot3Name(), kInputSlot3ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Dynamic, Vector4.zero);
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}
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protected override MaterialSlot GetOutputSlot()
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{
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return new MaterialSlot(OutputSlotId, GetOutputSlotName(), kOutputSlotShaderName, UnityEngine.Graphing.SlotType.Output, SlotValueType.Dynamic, Vector4.zero);
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}
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public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var outputString = new ShaderGenerator();
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outputString.AddShaderChunk(GetFunctionPrototype("a", "b", "trueOutputValue", "falseOutputValue"), false);
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outputString.AddShaderChunk("{", false);
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outputString.Indent();
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if (m_comparisonOperation == ComparisonOperationType.Equal)
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{
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outputString.AddShaderChunk("if (a == b)", false);
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}
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else if (m_comparisonOperation == ComparisonOperationType.NotEqual)
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{
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outputString.AddShaderChunk("if (a != b)", false);
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}
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else if (m_comparisonOperation == ComparisonOperationType.GreaterThan)
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{
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outputString.AddShaderChunk("if (a > b)", false);
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}
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else if (m_comparisonOperation == ComparisonOperationType.GreaterThanOfEqual)
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{
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outputString.AddShaderChunk("if (a >= b)", false);
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}
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else if (m_comparisonOperation == ComparisonOperationType.LessThan)
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{
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outputString.AddShaderChunk("if (a < b)", false);
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}
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else if (m_comparisonOperation == ComparisonOperationType.LessThanOfEqual)
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{
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outputString.AddShaderChunk("if (a <= b)", false);
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}
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outputString.AddShaderChunk("{", false);
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outputString.Indent();
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outputString.AddShaderChunk("return trueOutputValue;", false);
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outputString.Deindent();
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outputString.AddShaderChunk("}", false);
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outputString.AddShaderChunk("else", false);
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outputString.AddShaderChunk("{", false);
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outputString.Indent();
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outputString.AddShaderChunk("return falseOutputValue;", false);
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outputString.Deindent();
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outputString.AddShaderChunk("}", false);
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outputString.Deindent();
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outputString.AddShaderChunk("}", false);
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visitor.AddShaderChunk(outputString.GetShaderString(0), true);
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}
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}
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}
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