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40 行
1.1 KiB

using System;
using System.Linq;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
public class NodeSettingsView : VisualElement
{
VisualElement m_ContentContainer;
public NodeSettingsView()
{
pickingMode = PickingMode.Ignore;
AddStyleSheetPath("Styles/NodeSettings");
var uxml = Resources.Load<VisualTreeAsset>("UXML/NodeSettings");
uxml.CloneTree(this, null);
// Get the element we want to use as content container
m_ContentContainer = this.Q("contentContainer");
RegisterCallback<MouseDownEvent>(OnMouseDown);
RegisterCallback<MouseUpEvent>(OnMouseUp);
}
void OnMouseUp(MouseUpEvent evt)
{
evt.StopPropagation();
}
void OnMouseDown(MouseDownEvent evt)
{
evt.StopPropagation();
}
public override VisualElement contentContainer
{
get { return m_ContentContainer; }
}
}
}