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39 行
1.1 KiB
39 行
1.1 KiB
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Artistic", "Normal", "Normal Reconstruct Z")]
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public class NormalReconstructZNode : CodeFunctionNode
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{
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public NormalReconstructZNode()
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{
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name = "Normal Reconstruct Z";
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Normal-Reconstruct-Z-Node"; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("NormalReconstructZ", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string NormalReconstructZ(
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[Slot(0, Binding.None)] Vector2 In,
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[Slot(2, Binding.None, ShaderStageCapability.Fragment)] out Vector3 Out)
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{
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Out = Vector3.zero;
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return
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@"
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{
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{precision} reconstructZ = sqrt(1 - ( In.x * In.x + In.y * In.y));
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{precision}3 normalVector = {precision}3(In.x, In.y, reconstructZ);
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Out = normalize(normalVector);
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}";
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}
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}
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}
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