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18 行
525 B
18 行
525 B
using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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public interface IMayRequireFaceSign
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{
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bool RequiresFaceSign(ShaderStageCapability stageCapability = ShaderStageCapability.Fragment);
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}
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public static class IMayRequireFaceSignExtensions
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{
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public static bool RequiresFaceSign(this ISlot slot)
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{
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var mayRequireFaceSign = slot as IMayRequireFaceSign;
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return mayRequireFaceSign != null && mayRequireFaceSign.RequiresFaceSign();
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}
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}
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}
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