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#ifndef __TILEDLIGHTINGTEMPLATE_H__
#define __TILEDLIGHTINGTEMPLATE_H__
#include "TiledLightingUtils.hlsl"
#include "LightingTemplate.hlsl"
float3 ExecuteLightList(out uint numLightsProcessed, uint2 pixCoord, float3 vP, float3 vPw, float3 Vworld)
{
uint nrTilesX = (g_widthRT+15)/16; uint nrTilesY = (g_heightRT+15)/16;
uint2 tileIDX = pixCoord / 16;
uint start = 0, numLights = 0;
GetCountAndStart(start, numLights, tileIDX, nrTilesX, nrTilesY, vP.z, DIRECT_LIGHT);
numLightsProcessed = numLights; // mainly for debugging/heat maps
return ExecuteLightList(start, numLights, vP, vPw, Vworld);
}
#endif