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49 行
1.3 KiB
49 行
1.3 KiB
using UnityEngine;
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namespace UnityEditor.Graphs.Material
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{
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public class ColorProperty : ShaderProperty
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{
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[SerializeField] private Color m_DefaultColor;
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public override object value
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{
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get { return m_DefaultColor; }
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set { m_DefaultColor = (Color) value; }
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}
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public Color defaultColor
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{
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get { return m_DefaultColor; }
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set { m_DefaultColor = value; }
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}
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public override void PropertyOnGUI(out bool nameChanged, out bool valuesChanged)
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{
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base.PropertyOnGUI(out nameChanged, out valuesChanged);
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EditorGUI.BeginChangeCheck();
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m_DefaultColor = EditorGUILayout.ColorField("Color", m_DefaultColor);
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valuesChanged |= EditorGUI.EndChangeCheck();
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}
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public override PropertyType propertyType
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{
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get { return PropertyType.Color; }
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}
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public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderProperty(new ColorPropertyChunk(name, m_PropertyDescription, m_DefaultColor, false));
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}
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public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk("float4 " + name + ";", true);
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}
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public override string GenerateDefaultValue()
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{
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return "half4 (" + m_DefaultColor.r + "," + m_DefaultColor.g + "," + m_DefaultColor.b + "," + m_DefaultColor.a + ")";
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}
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}
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}
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