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39 行
1.1 KiB

using UnityEngine;
namespace UnityEditor.Graphs.Material
{
[Title("Input/View Direction Node")]
public class ViewDirectionNode : BaseMaterialNode, IGeneratesVertexToFragmentBlock
{
private const string kOutputSlotName = "ViewDirection";
public override bool hasPreview { get { return true; } }
public override PreviewMode previewMode
{
get { return PreviewMode.Preview3D; }
}
public override void Init()
{
base.Init ();
name = "View Direction";
AddSlot (new Slot (SlotType.OutputSlot, kOutputSlotName));
}
public override string GetOutputVariableNameForSlot(Slot slot, GenerationMode generationMode)
{
if (generationMode == GenerationMode.Preview2D)
Debug.LogError("Trying to generate 2D preview on a node that does not support it!");
return "float4 (IN.viewDir, 1)";
}
public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
{
if (generationMode == GenerationMode.Preview2D)
Debug.LogError("Trying to generate 2D preview on a node that does not support it!");
visitor.AddShaderChunk("float3 viewDir;", true);
}
}
}