您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

30 行
994 B

namespace UnityEditor.Graphs.Material
{
[Title("Math/SmoothStep Node")]
class SmoothStepNode : Function3Input, IGeneratesFunction
{
public override void Init()
{
base.Init();
name = "SmoothStepNode";
}
protected override string GetFunctionName () {return "unity_smoothstep_"+precision;}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
var outputString = new ShaderGenerator ();
foreach (var precision in m_PrecisionNames)
{
outputString.AddShaderChunk("inline " + precision + "4 unity_smoothstep_" + precision + " (" + precision + "4 input, " + precision + "4 edge1, " + precision + "4 edge2)", false);
outputString.AddShaderChunk("{", false);
outputString.Indent();
outputString.AddShaderChunk("return smoothstep(edge1, edge2, input);", false);
outputString.Deindent();
outputString.AddShaderChunk("}", false);
}
visitor.AddShaderChunk (outputString.GetShaderString (0), true);
}
}
}