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49 行
1.3 KiB

using UnityEngine;
namespace UnityEditor.Graphs.Material
{
[Title("Time/Sin Time Node")]
public class SinTimeNode : BaseMaterialNode, IRequiresTime
{
private const string kOutputSlotName = "SinTime";
public override void Init()
{
base.Init ();
name = "Sin Time";
AddSlot(new Slot(SlotType.OutputSlot, kOutputSlotName));
}
public override bool hasPreview
{
get { return true; }
}
public override string GetOutputVariableNameForSlot(Slot s, GenerationMode generationMode)
{
return generationMode.IsPreview () ? "EDITOR_SIN_TIME" : "_SinTime";
}
public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
{
base.GeneratePropertyBlock (visitor, generationMode);
if (!generationMode.IsPreview ())
return;
visitor.AddShaderProperty (new VectorPropertyChunk ("EDITOR_SIN_TIME", "EDITOR_SIN_TIME", Vector4.one, true));
}
public override void GeneratePropertyUsages (ShaderGenerator visitor, GenerationMode generationMode)
{
base.GeneratePropertyUsages (visitor, generationMode);
if (!generationMode.IsPreview ())
return;
visitor.AddShaderChunk(precision + "4 " + GetPropertyName() + ";", true);
}
public string GetPropertyName () {return "EDITOR_SIN_TIME";}
}
}