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27 行
715 B
27 行
715 B
namespace UnityEditor.Graphs.Material
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{
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[Title("Input/Screen Pos Node")]
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public class ScreenPosNode : BaseMaterialNode, IGeneratesVertexToFragmentBlock
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{
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private const string kOutputSlotName = "ScreenPos";
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public override bool hasPreview { get { return true; } }
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public override void Init()
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{
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name = "ScreenPos";
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base.Init();
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AddSlot(new Slot(SlotType.OutputSlot, kOutputSlotName));
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}
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public override string GetOutputVariableNameForSlot(Slot slot, GenerationMode generationMode)
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{
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return "IN.screenPos";
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}
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public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk(precision + "4 screenPos;", true);
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}
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}
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}
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