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30 行
818 B
30 行
818 B
using UnityEngine;
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namespace UnityEditor.Graphs.Material
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{
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[Title("Input/Normal Node")]
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public class NormalNode : BaseMaterialNode
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{
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private const string kOutputSlotName = "Normal";
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public override bool hasPreview { get { return true; } }
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public override PreviewMode previewMode
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{
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get { return PreviewMode.Preview3D; } }
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public override void Init ()
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{
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base.Init ();
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name = "Normal";
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AddSlot (new Slot (SlotType.OutputSlot, kOutputSlotName));
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}
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public override string GetOutputVariableNameForSlot(Slot slot, GenerationMode generationMode)
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{
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if (generationMode == GenerationMode.Preview2D)
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Debug.LogError ("Trying to generate 2D preview on a node that does not support it!");
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return generationMode.Is2DPreview () ? "half4 (IN.Normal, 1)" : "half4 (o.Normal, 1)";
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}
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}
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}
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