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37 行
1.0 KiB

using UnityEngine;
namespace UnityEditor.Graphs.Material
{
[Title("Math/Multiply Node")]
class MultiplyNode : FunctionMultiInput, IGeneratesFunction
{
public override void Init()
{
name = "MultiplyNode";
base.Init();
}
protected override string GetFunctionName() { return "unity_multiply_" + precision; }
public override Vector4 GetNewSlotDefaultValue()
{
return Vector4.one;
}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
var outputString = new ShaderGenerator();
foreach (var precision in m_PrecisionNames)
{
outputString.AddShaderChunk ("inline " + precision + "4 unity_multiply_" + precision + " (" + precision + "4 arg1, " + precision + "4 arg2)", false);
outputString.AddShaderChunk ("{", false);
outputString.Indent ();
outputString.AddShaderChunk ("return arg1 * arg2;", false);
outputString.Deindent ();
outputString.AddShaderChunk ("}", false);
}
visitor.AddShaderChunk(outputString.GetShaderString(0), true);
}
}
}