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37 行
1.0 KiB
37 行
1.0 KiB
using UnityEngine;
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namespace UnityEditor.Graphs.Material
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{
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[Title("Math/Multiply Node")]
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class MultiplyNode : FunctionMultiInput, IGeneratesFunction
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{
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public override void Init()
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{
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name = "MultiplyNode";
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base.Init();
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}
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protected override string GetFunctionName() { return "unity_multiply_" + precision; }
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public override Vector4 GetNewSlotDefaultValue()
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{
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return Vector4.one;
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}
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public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var outputString = new ShaderGenerator();
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foreach (var precision in m_PrecisionNames)
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{
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outputString.AddShaderChunk ("inline " + precision + "4 unity_multiply_" + precision + " (" + precision + "4 arg1, " + precision + "4 arg2)", false);
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outputString.AddShaderChunk ("{", false);
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outputString.Indent ();
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outputString.AddShaderChunk ("return arg1 * arg2;", false);
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outputString.Deindent ();
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outputString.AddShaderChunk ("}", false);
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}
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visitor.AddShaderChunk(outputString.GetShaderString(0), true);
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}
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}
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}
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