您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
83 行
2.6 KiB
83 行
2.6 KiB
using System.Linq;
|
|
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEditor.Graphs.Material
|
|
{
|
|
abstract class FunctionMultiInput : BaseMaterialNode, IGeneratesBodyCode
|
|
{
|
|
private const string kOutputSlotName = "Output";
|
|
private const string kBaseInputSlotName = "Input";
|
|
|
|
public override bool hasPreview { get { return true; } }
|
|
|
|
public override void Init()
|
|
{
|
|
base.Init ();
|
|
AddSlot (new Slot (SlotType.OutputSlot, kOutputSlotName));
|
|
|
|
AddSlot (new Slot (SlotType.InputSlot, GetInputSlotName (0)));
|
|
AddSlot (new Slot (SlotType.InputSlot, GetInputSlotName (1)));
|
|
}
|
|
|
|
protected bool IsInputSlotConnected (int index)
|
|
{
|
|
var inputSlot = GetValidInputSlots ().FirstOrDefault(x => x.name == GetInputSlotName (index));
|
|
if (inputSlot == null)
|
|
{
|
|
Debug.LogError("Invalid slot configuration on node: " + name);
|
|
return false;
|
|
}
|
|
|
|
return inputSlot.edges.Count > 0;
|
|
}
|
|
|
|
private static string GetInputSlotName (int index) { return kBaseInputSlotName + (index); }
|
|
|
|
public override void InputEdgeChanged(Edge e)
|
|
{
|
|
base.InputEdgeChanged(e);
|
|
|
|
int inputSlotCount = GetValidInputSlots().Count();
|
|
|
|
if (IsInputSlotConnected(inputSlotCount - 1))
|
|
AddSlot(new Slot(SlotType.InputSlot, GetInputSlotName(inputSlotCount)));
|
|
else if (inputSlotCount > 2)
|
|
{
|
|
var lastSlot = inputSlots.FirstOrDefault (x => x.name == GetInputSlotName (inputSlotCount - 1));
|
|
if (lastSlot != null)
|
|
RemoveSlot (lastSlot);
|
|
}
|
|
}
|
|
|
|
protected abstract string GetFunctionName();
|
|
|
|
public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
|
|
{
|
|
var outputSlot = outputSlots.FirstOrDefault (x => x.name == kOutputSlotName);
|
|
|
|
if (outputSlot == null)
|
|
{
|
|
Debug.LogError ("Invalid slot configuration on node: " + name);
|
|
return;
|
|
}
|
|
|
|
var inputSlots = GetValidInputSlots ();
|
|
int inputSlotCount = inputSlots.Count ();
|
|
|
|
// build up a list of the valid input connections
|
|
var inputValues = new List<string> (inputSlotCount);
|
|
MaterialWindow.DebugMaterialGraph ("Generating On Node: " + GetOutputVariableNameForNode () + " - Preview is: " + generationMode);
|
|
inputValues.AddRange (inputSlots.Select (inputSlot => GetSlotValue (inputSlot, generationMode)));
|
|
visitor.AddShaderChunk (precision + "4 " + GetOutputVariableNameForSlot (outputSlot, generationMode) + " = " + GetFunctionCallBody (inputValues) + ";", true);
|
|
}
|
|
|
|
protected virtual string GetFunctionCallBody(List<string> inputValues)
|
|
{
|
|
string functionCall = inputValues[0];
|
|
for (int q = 1; q < inputValues.Count; ++q)
|
|
functionCall = GetFunctionName () + " (" + functionCall + ", " + inputValues[q] + ")";
|
|
return functionCall;
|
|
}
|
|
}
|
|
}
|