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using UnityEngine;
using UnityEngine.Experimental.Rendering.HDPipeline;
public class TestRealtime : MonoBehaviour
{
public GameObject m_SceneSettings = null;
public float m_RotationSpeed = 50.0f;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (m_SceneSettings != null)
{
HDRISkySettings skyParams = m_SceneSettings.GetComponent<HDRISkySettings>();
if (skyParams)
skyParams.rotation = (skyParams.rotation + Time.deltaTime * m_RotationSpeed) % 360.0f;
}
}
}