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19 行
419 B

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
public interface IMayRequireTime
{
bool RequiresTime();
}
public static class MayRequireTimeExtensions
{
public static bool RequiresTime(this INode node)
{
var mayRequireTime = node as IMayRequireTime;
return mayRequireTime != null && mayRequireTime.RequiresTime();
}
}
}