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20 行
555 B
20 行
555 B
using System;
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namespace UnityEngine.Experimental.Rendering
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{
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public abstract class RenderPipeline : IRenderPipeline
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{
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public virtual void Render(ScriptableRenderContext renderContext, Camera[] cameras)
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{
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if (disposed)
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throw new ObjectDisposedException(string.Format("{0} has been disposed. Do not call Render on disposed RenderLoops.", this));
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}
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public bool disposed { get; private set; }
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public virtual void Dispose()
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{
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disposed = true;
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}
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}
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}
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