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Felipe Lira 3b4ae136 Use scissor on shadowmap to mimic 'clamp to edge'. 7 年前
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Core Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport 7 年前
HDRenderPipeline Merge pull request #1080 from Unity-Technologies/Fix-issue-with-resizing-in-player 7 年前
LightweightPipeline Use scissor on shadowmap to mimic 'clamp to edge'. 7 年前
Core.meta Refactorentrypoint (#68) 8 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
LightweightPipeline.meta Fixed rendering when no lights we present in the scene. Updated test scenes and images. 8 年前
master-package.json Update package versions 7 年前
master-package.json.meta Python script to manage sub-packages 7 年前