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27 行
726 B
27 行
726 B
#ifndef FPTL_SHADOW_CONTEXT_HLSL
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#define FPTL_SHADOW_CONTEXT_HLSL
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#define SHADOWCONTEXT_MAX_TEX2DARRAY 1
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#define SHADOWCONTEXT_MAX_TEXCUBEARRAY 0
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#define SHADOWCONTEXT_MAX_SAMPLER 0
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#define SHADOWCONTEXT_MAX_COMPSAMPLER 1
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#include "CoreRP/ShaderLibrary/Shadow/Shadow.hlsl"
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TEXTURE2D_ARRAY(_ShadowmapExp_PCF);
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SAMPLER2D_SHADOW(sampler_ShadowmapExp_PCF);
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StructuredBuffer<ShadowData> _ShadowDatasExp;
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StructuredBuffer<int4> _ShadowPayloads;
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ShadowContext InitShadowContext()
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{
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ShadowContext sc;
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sc.shadowDatas = _ShadowDatasExp;
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sc.payloads = _ShadowPayloads;
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sc.tex2DArray[0] = _ShadowmapExp_PCF;
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sc.compSamplers[0] = sampler_ShadowmapExp_PCF;
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return sc;
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}
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#endif // FPTL_SHADOW_CONTEXT_HLSL
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