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23 行
749 B
23 行
749 B
#ifndef __TILEDREFLECTIONTEMPLATE_H__
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#define __TILEDREFLECTIONTEMPLATE_H__
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#include "TiledLightingUtils.hlsl"
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#include "ReflectionTemplate.hlsl"
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float3 ExecuteReflectionList(out uint numReflectionProbesProcessed, uint2 pixCoord, float3 vP, float3 vNw, float3 Vworld, float smoothness)
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{
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uint nrTilesX = (g_widthRT+15)/16; uint nrTilesY = (g_heightRT+15)/16;
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uint2 tileIDX = pixCoord / 16;
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uint start = 0, numReflectionProbes = 0;
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GetCountAndStart(start, numReflectionProbes, tileIDX, nrTilesX, nrTilesY, vP.z, REFLECTION_LIGHT);
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numReflectionProbesProcessed = numReflectionProbes; // mainly for debugging/heat maps
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return ExecuteReflectionList(start, numReflectionProbes, vP, vNw, Vworld, smoothness);
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}
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#endif
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