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584 B

#include "Decal.hlsl"
DECLARE_DBUFFER_TEXTURE(_DBufferTexture);
void AddDecalContribution(uint2 unPositionSS, inout SurfaceData surfaceData)
{
// Currently disabled
#if 0
FETCH_DBUFFER(DBuffer, _DBufferTexture, unPositionSS);
DecalSurfaceData decalSurfaceData;
DECODE_FROM_DBUFFER(DBuffer, decalSurfaceData);
surfaceData.baseColor.xyz = lerp(surfaceData.baseColor.xyz, decalSurfaceData.baseColor.xyz, decalSurfaceData.baseColor.w);
surfaceData.normalWS.xyz = normalize(lerp(surfaceData.normalWS.xyz, decalSurfaceData.normalWS.xyz, decalSurfaceData.normalWS.w));
#endif
}