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16 行
584 B
16 行
584 B
#include "Decal.hlsl"
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DECLARE_DBUFFER_TEXTURE(_DBufferTexture);
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void AddDecalContribution(uint2 unPositionSS, inout SurfaceData surfaceData)
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{
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// Currently disabled
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#if 0
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FETCH_DBUFFER(DBuffer, _DBufferTexture, unPositionSS);
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DecalSurfaceData decalSurfaceData;
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DECODE_FROM_DBUFFER(DBuffer, decalSurfaceData);
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surfaceData.baseColor.xyz = lerp(surfaceData.baseColor.xyz, decalSurfaceData.baseColor.xyz, decalSurfaceData.baseColor.w);
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surfaceData.normalWS.xyz = normalize(lerp(surfaceData.normalWS.xyz, decalSurfaceData.normalWS.xyz, decalSurfaceData.normalWS.w));
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#endif
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}
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