您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
188 行
13 KiB
188 行
13 KiB
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
[GenerateHLSL]
|
|
public enum FullScreenDebugMode
|
|
{
|
|
None,
|
|
// Lighting
|
|
MinLightingFullScreenDebug,
|
|
SSAO,
|
|
DeferredShadows,
|
|
PreRefractionColorPyramid,
|
|
DepthPyramid,
|
|
FinalColorPyramid,
|
|
MaxLightingFullScreenDebug,
|
|
|
|
// Rendering
|
|
MinRenderingFullScreenDebug,
|
|
MotionVectors,
|
|
NanTracker,
|
|
MaxRenderingFullScreenDebug
|
|
}
|
|
|
|
public class DebugDisplaySettings
|
|
{
|
|
public static string kEnableShadowDebug = "Enable Shadows";
|
|
public static string kShadowDebugMode = "Shadow Debug Mode";
|
|
public static string kShadowSelectionDebug = "Use Selection";
|
|
public static string kShadowMapIndexDebug = "Shadow Map Index";
|
|
public static string kShadowAtlasIndexDebug = "Shadow Atlas Index";
|
|
public static string kShadowMinValueDebug = "Shadow Range Min Value";
|
|
public static string kShadowMaxValueDebug = "Shadow Range Max Value";
|
|
public static string kLightingDebugMode = "Lighting Debug Mode";
|
|
public static string kOverrideSmoothnessDebug = "Override Smoothness";
|
|
public static string kOverrideSmoothnessValueDebug = "Override Smoothness Value";
|
|
public static string kDebugLightingAlbedo = "Debug Lighting Albedo";
|
|
public static string kFullScreenDebugMode = "Fullscreen Debug Mode";
|
|
public static string kFullScreenDebugMip = "Fullscreen Debug Mip";
|
|
public static string kDisplaySkyReflectionDebug = "Display Sky Reflection";
|
|
public static string kSkyReflectionMipmapDebug = "Sky Reflection Mipmap";
|
|
public static string kTileClusterCategoryDebug = "Tile/Cluster Debug By Category";
|
|
public static string kTileClusterDebug = "Tile/Cluster Debug";
|
|
|
|
|
|
public float debugOverlayRatio = 0.33f;
|
|
public FullScreenDebugMode fullScreenDebugMode = FullScreenDebugMode.None;
|
|
public float fullscreenDebugMip = 0;
|
|
|
|
public MaterialDebugSettings materialDebugSettings = new MaterialDebugSettings();
|
|
public LightingDebugSettings lightingDebugSettings = new LightingDebugSettings();
|
|
public RenderingDebugSettings renderingDebugSettings = new RenderingDebugSettings();
|
|
|
|
public static GUIContent[] lightingFullScreenDebugStrings = null;
|
|
public static int[] lightingFullScreenDebugValues = null;
|
|
public static GUIContent[] renderingFullScreenDebugStrings = null;
|
|
public static int[] renderingFullScreenDebugValues = null;
|
|
|
|
public DebugDisplaySettings()
|
|
{
|
|
FillFullScreenDebugEnum(ref lightingFullScreenDebugStrings, ref lightingFullScreenDebugValues, FullScreenDebugMode.MinLightingFullScreenDebug, FullScreenDebugMode.MaxLightingFullScreenDebug);
|
|
FillFullScreenDebugEnum(ref renderingFullScreenDebugStrings, ref renderingFullScreenDebugValues, FullScreenDebugMode.MinRenderingFullScreenDebug, FullScreenDebugMode.MaxRenderingFullScreenDebug);
|
|
}
|
|
|
|
public int GetDebugMaterialIndex()
|
|
{
|
|
return materialDebugSettings.GetDebugMaterialIndex();
|
|
}
|
|
|
|
public DebugLightingMode GetDebugLightingMode()
|
|
{
|
|
return lightingDebugSettings.debugLightingMode;
|
|
}
|
|
|
|
public bool IsDebugDisplayEnabled()
|
|
{
|
|
return materialDebugSettings.IsDebugDisplayEnabled() || lightingDebugSettings.IsDebugDisplayEnabled();
|
|
}
|
|
|
|
public bool IsDebugMaterialDisplayEnabled()
|
|
{
|
|
return materialDebugSettings.IsDebugDisplayEnabled();
|
|
}
|
|
|
|
public void SetDebugViewMaterial(int value)
|
|
{
|
|
if (value != 0)
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
|
|
materialDebugSettings.SetDebugViewMaterial(value);
|
|
}
|
|
|
|
public void SetDebugViewEngine(int value)
|
|
{
|
|
if (value != 0)
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
|
|
materialDebugSettings.SetDebugViewEngine(value);
|
|
}
|
|
|
|
public void SetDebugViewVarying(Attributes.DebugViewVarying value)
|
|
{
|
|
if (value != 0)
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
|
|
materialDebugSettings.SetDebugViewVarying(value);
|
|
}
|
|
|
|
public void SetDebugViewProperties(Attributes.DebugViewProperties value)
|
|
{
|
|
if (value != 0)
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
|
|
materialDebugSettings.SetDebugViewProperties(value);
|
|
}
|
|
|
|
public void SetDebugViewGBuffer(int value)
|
|
{
|
|
if (value != 0)
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
|
|
materialDebugSettings.SetDebugViewGBuffer(value);
|
|
}
|
|
|
|
public void SetDebugLightingMode(DebugLightingMode value)
|
|
{
|
|
if(value != 0)
|
|
materialDebugSettings.DisableMaterialDebug();
|
|
lightingDebugSettings.debugLightingMode = value;
|
|
}
|
|
|
|
public void RegisterDebug()
|
|
{
|
|
DebugMenuManager.instance.AddDebugItem<float>("Display Stats", "Frame Rate", () => 1.0f / Time.smoothDeltaTime, null, DebugItemFlag.DynamicDisplay);
|
|
DebugMenuManager.instance.AddDebugItem<float>("Display Stats", "Frame Time (ms)", () => Time.smoothDeltaTime * 1000.0f, null, DebugItemFlag.DynamicDisplay);
|
|
|
|
DebugMenuManager.instance.AddDebugItem<int>("Material", "Material",() => materialDebugSettings.debugViewMaterial, (value) => SetDebugViewMaterial((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(MaterialDebugSettings.debugViewMaterialStrings, MaterialDebugSettings.debugViewMaterialValues));
|
|
DebugMenuManager.instance.AddDebugItem<int>("Material", "Engine",() => materialDebugSettings.debugViewEngine, (value) => SetDebugViewEngine((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(MaterialDebugSettings.debugViewEngineStrings, MaterialDebugSettings.debugViewEngineValues));
|
|
DebugMenuManager.instance.AddDebugItem<Attributes.DebugViewVarying>("Material", "Attributes",() => materialDebugSettings.debugViewVarying, (value) => SetDebugViewVarying((Attributes.DebugViewVarying)value));
|
|
DebugMenuManager.instance.AddDebugItem<Attributes.DebugViewProperties>("Material", "Properties", () => materialDebugSettings.debugViewProperties, (value) => SetDebugViewProperties((Attributes.DebugViewProperties)value));
|
|
DebugMenuManager.instance.AddDebugItem<int>("Material", "GBuffer",() => materialDebugSettings.debugViewGBuffer, (value) => SetDebugViewGBuffer((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(MaterialDebugSettings.debugViewMaterialGBufferStrings, MaterialDebugSettings.debugViewMaterialGBufferValues));
|
|
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, bool>(kEnableShadowDebug, () => lightingDebugSettings.enableShadows, (value) => lightingDebugSettings.enableShadows = (bool)value);
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, ShadowMapDebugMode>(kShadowDebugMode, () => lightingDebugSettings.shadowDebugMode, (value) => lightingDebugSettings.shadowDebugMode = (ShadowMapDebugMode)value);
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, bool>(kShadowSelectionDebug, () => lightingDebugSettings.shadowDebugUseSelection, (value) => lightingDebugSettings.shadowDebugUseSelection = (bool)value, DebugItemFlag.EditorOnly);
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, uint>(kShadowMapIndexDebug, () => lightingDebugSettings.shadowMapIndex, (value) => lightingDebugSettings.shadowMapIndex = (uint)value, DebugItemFlag.None, new DebugItemHandlerShadowIndex(1));
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, uint>(kShadowAtlasIndexDebug, () => lightingDebugSettings.shadowAtlasIndex, (value) => lightingDebugSettings.shadowAtlasIndex = (uint)value, DebugItemFlag.None, new DebugItemHandlerShadowAtlasIndex(1));
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kShadowMinValueDebug, () => lightingDebugSettings.shadowMinValue, (value) => lightingDebugSettings.shadowMinValue = (float)value);
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kShadowMaxValueDebug, () => lightingDebugSettings.shadowMaxValue, (value) => lightingDebugSettings.shadowMaxValue = (float)value);
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, int>(kFullScreenDebugMode, () => (int)fullScreenDebugMode, (value) => fullScreenDebugMode = (FullScreenDebugMode)value, DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.lightingFullScreenDebugStrings, DebugDisplaySettings.lightingFullScreenDebugValues));
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kFullScreenDebugMip, () => fullscreenDebugMip, value => fullscreenDebugMip = (float)value, DebugItemFlag.None, new DebugItemHandlerFloatMinMax(0f, 1f));
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, DebugLightingMode>(kLightingDebugMode, () => lightingDebugSettings.debugLightingMode, (value) => SetDebugLightingMode((DebugLightingMode)value));
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, bool>(kOverrideSmoothnessDebug, () => lightingDebugSettings.overrideSmoothness, (value) => lightingDebugSettings.overrideSmoothness = (bool)value);
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kOverrideSmoothnessValueDebug, () => lightingDebugSettings.overrideSmoothnessValue, (value) => lightingDebugSettings.overrideSmoothnessValue = (float)value, DebugItemFlag.None, new DebugItemHandlerFloatMinMax(0.0f, 1.0f));
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, Color>(kDebugLightingAlbedo, () => lightingDebugSettings.debugLightingAlbedo, (value) => lightingDebugSettings.debugLightingAlbedo = (Color)value);
|
|
DebugMenuManager.instance.AddDebugItem<bool>("Lighting", kDisplaySkyReflectionDebug, () => lightingDebugSettings.displaySkyReflection, (value) => lightingDebugSettings.displaySkyReflection = (bool)value);
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kSkyReflectionMipmapDebug, () => lightingDebugSettings.skyReflectionMipmap, (value) => lightingDebugSettings.skyReflectionMipmap = (float)value, DebugItemFlag.None, new DebugItemHandlerFloatMinMax(0.0f, 1.0f));
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, LightLoopSettings.TileClusterDebug>(kTileClusterDebug,() => lightingDebugSettings.tileClusterDebug, (value) => lightingDebugSettings.tileClusterDebug = (LightLoopSettings.TileClusterDebug)value);
|
|
DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, LightLoopSettings.TileClusterCategoryDebug>(kTileClusterCategoryDebug,() => lightingDebugSettings.tileClusterDebugByCategory, (value) => lightingDebugSettings.tileClusterDebugByCategory = (LightLoopSettings.TileClusterCategoryDebug)value);
|
|
|
|
DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Display Opaque",() => renderingDebugSettings.displayOpaqueObjects, (value) => renderingDebugSettings.displayOpaqueObjects = (bool)value);
|
|
DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Display Transparency",() => renderingDebugSettings.displayTransparentObjects, (value) => renderingDebugSettings.displayTransparentObjects = (bool)value);
|
|
DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Enable Atmospheric Scattering",() => renderingDebugSettings.enableAtmosphericScattering, (value) => renderingDebugSettings.enableAtmosphericScattering = (bool)value);
|
|
DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Enable Distortion",() => renderingDebugSettings.enableDistortion, (value) => renderingDebugSettings.enableDistortion = (bool)value);
|
|
DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Enable Subsurface Scattering",() => renderingDebugSettings.enableSSSAndTransmission, (value) => renderingDebugSettings.enableSSSAndTransmission = (bool)value);
|
|
DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Allow Stereo Rendering",() => renderingDebugSettings.allowStereo, (value) => renderingDebugSettings.allowStereo = (bool)value);
|
|
DebugMenuManager.instance.AddDebugItem<int>("Rendering", kFullScreenDebugMode, () => (int)fullScreenDebugMode, (value) => fullScreenDebugMode = (FullScreenDebugMode)value, DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.renderingFullScreenDebugStrings, DebugDisplaySettings.renderingFullScreenDebugValues));
|
|
}
|
|
|
|
public void OnValidate()
|
|
{
|
|
lightingDebugSettings.OnValidate();
|
|
}
|
|
|
|
void FillFullScreenDebugEnum(ref GUIContent[] strings, ref int[] values, FullScreenDebugMode min, FullScreenDebugMode max)
|
|
{
|
|
int count = max - min - 1;
|
|
strings = new GUIContent[count + 1];
|
|
values = new int[count + 1];
|
|
strings[0] = new GUIContent(FullScreenDebugMode.None.ToString());
|
|
values[0] = (int)FullScreenDebugMode.None;
|
|
int index = 1;
|
|
for (int i = (int)min + 1; i < (int)max; ++i)
|
|
{
|
|
strings[index] = new GUIContent(((FullScreenDebugMode)i).ToString());
|
|
values[index] = i;
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
}
|