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31 行
742 B
31 行
742 B
Shader "Hidden/LightweightPipeline/CopyDepth"
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{
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Properties
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{
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[HideInInspector] _SampleCount("MSAA sample count", Float) = 1.0
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}
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SubShader
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{
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Tags { "RenderType" = "Opaque" "RenderPipeline" = "LightweightPipeline"}
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Pass
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{
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Name "Default"
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ZTest Always ZWrite On ColorMask 0
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HLSLPROGRAM
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// Required to compile gles 2.0 with standard srp library
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#pragma prefer_hlslcc gles
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#pragma exclude_renderers d3d11_9x
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile __ _MSAA_DEPTH
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#include "LWRP/ShaderLibrary/DepthCopy.hlsl"
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ENDHLSL
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}
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}
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}
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