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38 行
765 B
38 行
765 B
#ifndef __SHADERBASE_H__
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#define __SHADERBASE_H__
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#ifdef SHADER_API_PSSL
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#ifndef Texture2DMS
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#define Texture2DMS MS_Texture2D
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#endif
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#ifndef SampleCmpLevelZero
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#define SampleCmpLevelZero SampleCmpLOD0
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#endif
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#ifndef firstbithigh
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#define firstbithigh FirstSetBit_Hi
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#endif
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#endif
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float FetchDepth(Texture2D depthTexture, uint2 pixCoord)
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{
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float zdpth = LOAD_TEXTURE2D(depthTexture, pixCoord.xy).x;
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#if UNITY_REVERSED_Z
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zdpth = 1.0 - zdpth;
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#endif
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return zdpth;
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}
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float FetchDepthMSAA(Texture2DMS<float> depthTexture, uint2 pixCoord, uint sampleIdx)
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{
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float zdpth = LOAD_TEXTURE2D_MSAA(depthTexture, pixCoord.xy, sampleIdx).x;
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#if UNITY_REVERSED_Z
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zdpth = 1.0 - zdpth;
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#endif
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return zdpth;
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}
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#endif
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