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52 行
2.7 KiB
52 行
2.7 KiB
using UnityEngine.Serialization;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEngine.Experimental.Rendering
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{
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[RequireComponent(typeof(ReflectionProbe), typeof(MeshFilter), typeof(MeshRenderer))]
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public class HDAdditionalReflectionData : MonoBehaviour
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{
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[HideInInspector]
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public float version = 1.0f;
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public ShapeType influenceShape;
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[FormerlySerializedAsAttribute("dimmer")]
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public float multiplier = 1.0f;
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[Range(0.0f, 1.0f)]
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public float weight = 1.0f;
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public float influenceSphereRadius = 3.0f;
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public float sphereReprojectionVolumeRadius = 1.0f;
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public bool useSeparateProjectionVolume = false;
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public Vector3 boxReprojectionVolumeSize = Vector3.one;
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public Vector3 boxReprojectionVolumeCenter = Vector3.zero;
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public float maxSearchDistance = 8.0f;
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public Texture previewCubemap;
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public Vector3 blendDistancePositive = Vector3.zero;
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public Vector3 blendDistanceNegative = Vector3.zero;
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public Vector3 blendNormalDistancePositive = Vector3.zero;
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public Vector3 blendNormalDistanceNegative = Vector3.zero;
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public Vector3 boxSideFadePositive = Vector3.one;
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public Vector3 boxSideFadeNegative = Vector3.one;
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//editor value that need to be saved for easy passing from simplified to advanced and vice et versa
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// /!\ must not be used outside editor code
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[SerializeField] private Vector3 editorAdvancedModeBlendDistancePositive;
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[SerializeField] private Vector3 editorAdvancedModeBlendDistanceNegative;
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[SerializeField] private float editorSimplifiedModeBlendDistance;
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[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistancePositive;
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[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistanceNegative;
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[SerializeField] private float editorSimplifiedModeBlendNormalDistance;
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[SerializeField] private bool editorAdvancedModeEnabled;
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public ReflectionProxyVolumeComponent proxyVolumeComponent;
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public Vector3 boxBlendCenterOffset { get { return (blendDistanceNegative - blendDistancePositive) * 0.5f; } }
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public Vector3 boxBlendSizeOffset { get { return -(blendDistancePositive + blendDistanceNegative); } }
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public Vector3 boxBlendNormalCenterOffset { get { return (blendNormalDistanceNegative - blendNormalDistancePositive) * 0.5f; } }
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public Vector3 boxBlendNormalSizeOffset { get { return -(blendNormalDistancePositive + blendNormalDistanceNegative); } }
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public float sphereBlendRadiusOffset { get { return -blendDistancePositive.x; } }
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public float sphereBlendNormalRadiusOffset { get { return -blendNormalDistancePositive.x; } }
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}
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}
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