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40 行
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using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
class Vector1ControlDrawData : ControlDrawData
{
public override void OnGUIHandler()
{
base.OnGUIHandler();
var tNode = node as UnityEngine.MaterialGraph.Vector1Node;
if (tNode == null)
return;
tNode.exposedState = (PropertyNode.ExposedState)EditorGUILayout.EnumPopup(new GUIContent("Exposed"), tNode.exposedState);
tNode.value = EditorGUILayout.FloatField("Value:", tNode.value);
}
public override float GetHeight()
{
return 2 * (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing) + EditorGUIUtility.standardVerticalSpacing;
}
}
[Serializable]
public class Vector1NodeDrawData : MaterialNodeDrawData
{
protected override IEnumerable<GraphElementData> GetControlData()
{
var instance = CreateInstance<Vector1ControlDrawData>();
instance.Initialize(node);
return new List<GraphElementData> { instance };
}
}
}