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45 行
1.2 KiB

using System;
using UnityEditor.Graphing.Drawing;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
[Serializable]
public class MaterialNodeDrawData : NodeDrawData
{
NodePreviewDrawData nodePreviewDrawData;
public bool requiresTime
{
get { return node is IRequiresTime; }
}
public override void OnModified(ModificationScope scope)
{
base.OnModified(scope);
if (nodePreviewDrawData != null)
nodePreviewDrawData.modificationScope = scope;
}
protected MaterialNodeDrawData()
{}
public override void Initialize(INode inNode)
{
base.Initialize(inNode);
AddPreview(inNode);
}
private void AddPreview(INode inNode)
{
var materialNode = inNode as AbstractMaterialNode;
if (materialNode == null || !materialNode.hasPreview)
return;
nodePreviewDrawData = CreateInstance<NodePreviewDrawData>();
nodePreviewDrawData.Initialize(materialNode);
m_Children.Add(nodePreviewDrawData);
}
}
}